Games::Go::Dg2TeX3pm
Perl extension to convert games::go::diagrams to tex
Usage
use Games::Go::Dg2TeX
my $dg2tex = B<Games::Go::Dg2TeX-E<gt>new> (options);my $tex = $gd2tex->convertDiagram($diagram);
Overview
A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.
Methods
- my $dg2tex =
Games::Go::Dg2TeX->new(?options?) -
A
newGames::Go::D2TeX takes the following options:
General Dg2 Converter Options:
boardSize=> number-
Sets the size of the board.
Default: 19
doubleDigits=> true | false-
Numbers on stones are wrapped back to 1 after they reach 100. Numbers associated with comments and diagram titles are not affected.
Default: false
topLine=> number (Default: 1)
bottomLine=> number (Default: 19)
leftLine=> number (Default: 1)
rightLine=> number (Default: 19)-
The edges of the board that should be displayed. Any portion of the board that extends beyond these numbers is not included in the output.
diaCoords=> sub { # convert $x, $y to Games::Go::Diagram coordinates }-
This callback defines a subroutine to convert coordinates from
$x,$yto whatever coordinates are used in the Games::Go::Diagram object. The defaultdiaCoordsconverts 1-based$x,$yto the same coordinates used in SGF format files. You only need to define this if you're using a different coordinate system in the Diagram.Default:
sub { my ($x,$y) =@_;
$x= chr($x - 1 + ord('a')); # convert 1 to 'a', etc
$y= chr($y - 1 + ord('a'));
return("$x$y"); }, # concatenate two letters
file=> 'filename' | $descriptor | \$string | \@array-
If
fileis defined, the TeX source is dumped into the target. The target can be any of:- filename
-
The filename will be opened using IO::File->new. The filename should include the '>' or '>>' operator as described in 'perldoc IO::File'. TeX source is written into the file.
- descriptor
-
A file descriptor as returned by IO::File->new, or a \*FILE descriptor. TeX source is written into the file.
- reference to a string scalar
-
TeX source is concatenated to the end of the string.
- reference to an array
-
TeX source is split on "\n" and each line is pushed onto the array.
Default: undef
print=> sub { my ($dg2tex, @tex) = @_; ... }-
A user defined subroutine to replace the default printing method. This callback is called from the
printmethod (below) with the reference to theDg2TeXobject and a list of lines that are part of the TeX diagram source.
Dg2TeX-specific options
longComments=> true | false-
In its default usage, the comments to each diagram comprise an unbreakable vbox---they must all appear on one page. This can cause problems if the comments are very extensive. This option generates more complicated TeX macros which allow the comments to be broken across pages. This option may not be used with
-simpleor-longComments.Default: true
simple=> true | false-
This generates very simple TeX which may not look so good on the page, but is convenient if you intend to edit the TeX. This option should not be used with
-longComments.Default: false
twoColumn=> true | false-
This generates a two-column format using smaller fonts. This option forces
simpletrue, and it may not be used with-longCommentsor-coords.Default: false
coords=> true | false-
Generates a coordinate grid. This option may not be used with
-twoColumn.Default: false
bigFonts=> true | false-
Use fonts magnified 1.2 times.
Default: false
texComments=> true | false-
If this option is NOT used then the characters {, } and \ found in comments are replaced by [, ] and /, since TeX roman fonts do not have these characters. If this option is used, these substitutions are not made, so you can embed TeX source (like {\bf change fonts}) directly inside the comments.
gap=> number of points-
The
gapin points between diagrams.Default: 12
Interactions between options
If coords and twoColumn are both true, Dg2TeX warns and turns off coords. If longComments and simple are both true, warns and turns off longComments. If longComments and twoColumn are both true, warns and turns off longComments. Finally, if twoColumn is true, turns simple on (no warning).
- $dg2tex->
configure(option => value, ?...?) -
Change Dg2TeX options from values passed at
newtime.
- $dg2tex->
print($tex ? , ... ?) -
prints raw TeX code tofileas defined atnewtime. Whether or notfilewas defined,printaccumulates the TeX code for later retrieval withconverted.
- my $tex = $dg2tex->
converted($replacement_tex) -
Returns the TeX source code converted so far for the
Dg2TeXobject. If$replacement_texis defined, the accumulated TeX source code is replaced by$replacement_tex.
- $dg2tex->
comment($comment ? , ... ?) -
Inserts the TeX comment character ('%') in front of each line of each comment and
prints it tofile.
- my $tex_source = $dg2tex->
convertDiagram($diagram) -
Converts a Games::Go::Diagram into TeX. If
filewas defined in thenewmethod, the TeX source is dumped into thefile. In any case, the TeX source is returned as a string scalar.
- my $tex = $dg2tex->
TeXifyText($text) -
Converts
$textinto TeX code by changing certain characters that are not available in TeX cmr10 font, and by converting \n\n into \hfil\break.TeXifyTextbehavior is modified bytexCommentsandsimpleoptions.Returns the converted text.
- $tex_title = $dg2tex->
convertProperties(\%sgfHash) -
convertPropertiestakes a reference to a hash of properties as extracted from an SGF file. Each hash key is a property ID and the hash value is a reference to an array of property values:$hash->{propertyId}->[values]. The following SGF properties are recognized:- GN GameName
- EV EVent
- RO ROund
- PW PlayerWhite
- WR WhiteRank
- PB PlayerBlack
- BR BlackRank
- DT DaTe
- PC PlaCe
- GC GameComment
- KM KoMi
- RE REsult
- TM TiMe
Both long and short property names are recognized, and all unrecognized properties are ignored with no warnings. Note that these properties are all intended as game-level notations.
- $dg2tex->
close -
printthe TeX closer (\bye) and close the dg2tex object. Also closesfileif appropriate.
Copyright and license
Copyright (C) 2005 by Reid Augustin
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available.
Releases
7 releases since Debian 4.0 (Etch); the text changed 2 times.