Clutter::Shader3pm
Programmable pipeline abstraction
Overview
Clutter::Shader is an object providing an abstraction over the OpenGL programmable pipeline. By using Clutter::Shader instances it is possible to override the drawing pipeline by using small programs also known as "shaders".
Hierarchy
Glib::Object+----Clutter::Shader
Methods
shader = Clutter::Shader->new
boolean = $shader->compile
May croak with a Glib::Error in $@ on failure.
string = $shader->get_fragment_source
$shader->set_fragment_source ($source)
- •
-
$source(string)
boolean = $shader->is_compiled
boolean = $shader->get_is_enabled
$shader->set_is_enabled ($enabled)
- •
-
$enabled(boolean)
$shader->release
string = $shader->get_vertex_source
$shader->set_vertex_source ($source)
- •
-
$source(string)
Properties
'compiled' (boolean : readable / private)
|
Whether the shader is compiled and linked |
|---|---|
'enabled' (boolean : readable / writable / private)
|
Whether the shader is enabled |
'fragment-source' (string : readable / writable / private)
|
Source of fragment shader |
'vertex-source' (string : readable / writable / private)
|
Source of vertex shader |
Releases
2 releases since Debian 5.0 (Lenny); the text changed 1 time.