CL_NetDataController3
Class members
CL_NetDataController()
- virtual
~CL_NetDataController()
- virtual void
init( -
CL_NetGame *game, int channel, CL_NetObjectCreator *creator)
- virtual void
send( -
const CL_NetComputer *dest, CL_NetDataObject *object, int priority=0, int type = 0)
- virtual void
update_client()
- virtual bool
update_server( -
int min_priority, int max_priority, const CL_NetComputer *dest=NULL)
- virtual bool
update_server_high( -
int max_priority=0, const CL_NetComputer *dest=NULL)
- virtual bool
update_server_low( -
int min_priority=1, const CL_NetComputer *dest=NULL)
Members with descriptions
CL_NetDataController()-
Description:
- virtual
~CL_NetDataController() -
Description:
- virtual void
init( -
CL_NetGame *game, int channel, CL_NetObjectCreator *creator)
Description:
- virtual void
send( -
const CL_NetComputer *dest, CL_NetDataObject *object, int priority=0, int type = 0)
Description:
- virtual void
update_client() -
Description:
- virtual bool
update_server( -
int min_priority, int max_priority, const CL_NetComputer *dest=NULL)
Description:
- virtual bool
update_server_high( -
int max_priority=0, const CL_NetComputer *dest=NULL)
Description:
- virtual bool
update_server_low( -
int min_priority=1, const CL_NetComputer *dest=NULL)
Description: