---
name: "luxchk"
section: "6"
platform: "linux"
package: "luxman"
version: "0.41-24.1"
release: "Debian 6.0 (Squeeze)"
platforms: ["linux"]
url: "https://new.carta.tech/luxchk"
---

# luxchk(6)

Tool to check LuxMan level files.

## NAME

LuxCheck - Tool to check LuxMan level files.

## SYNOPSIS

**luxchk** \[ **-l num** \] \[ **-v** \] **file**

## DESCRIPTION

**luxchk** is the tool used to verify the \`correctness' of a LuxMan level file. If you edit either the **level file** or the **maze bitmap** you should definately run **luxchk** before running the game with the new files.

If you do not run **luxchk** and there is an error in one of the files, you will get a runtime error and LuxMan will abruptly exit. Some errors are difficult to reproduce in the game, and may seem to happen at random times. LuxCheck will spot these and notify you of the problem.

## OPTIONS

- **-l** *num*, **--level** *num*

  Test only level *num*. The default is to check all levels found. This option may be useful if you are trying to fix a particular level and you want to save time by not checking all of the other levels.

- **-v**, **--verbose**

  Turn verbose message reporting on. This may be useful if you are trying to determine where *luxchk* is searching for its data files.

- **-h**, **--help**

  Show a summary of command line options.

## FILES

**luxchk** expects to find level files in the current directory. Additionally, it expects to see the following subdirectories underneath the current directory:

/maps /mazes

This is where it will look for bitmaps (images) and mazes, repectively.

## BUGS

Please report any bugs to **frankm@nuance.com**

## SEE ALSO

**luxman**(**6**).

## COPYING

Copyright (c) 1995 Frank McIngvale (frankm@nuance.com)

This manpage may be freely distributed in any form.
