---
name: "lsdoom"
section: "6"
platform: "linux"
package: "lxdoom-svga"
version: "1.4.4main-0.1"
release: "Debian 4.0 (Etch)"
platforms: ["linux"]
url: "https://new.carta.tech/lsdoom"
---

# lsdoom(6)

A version of Doom for XFree86 lsdoom - A version of Doom for Linux SVGALib sndserv - Sound server for LxDoom

## NAME

lxdoom - A version of Doom for XFree86

lsdoom - A version of Doom for Linux SVGALib

sndserv - Sound server for LxDoom

## SYNOPSIS

**{lxdoom,lsdoom}** \[ -complevel *lvl* \] \[ -width *w* \] \[ -height *h* \] \[ -iwad *iwadname* \] \[ -file *wad1 ...* \] \[ -deh *deh\_file* \] \[ -noload \] \[ -loadgame {0,1,2,3,4,5,6,7} \] \[ -warp { *map* \| *epis level* } -skill {1,2,3,4,5} \] \[ {-fastdemo,-timedemo,-playdemo} *demofile* \] \[ -record *demofile* \]  \[ -net *hostname*\[:*port*\] \] \[ -deathmatch \[ -altdeath \] \] \[ { -timer *mins* \| -avg }\] \] \[ -nosound \] \[ -nosfx \] \[ -nomusic\] \[ -nojoy \] \[ -grabmouse \] \[ -noaccel \] \[ -{1,2,3} \] \[ -config *myconf* \] \[ -save *savedir* \]  \[ -bexout *bexdbg* \] \[ -debugfile *debug\_file* \] \[ -devparm \] \[ -noblit \] \[ -nodrawers \]

## DESCRIPTION

**LxDoom** is a version of the 3D shoot'em'up Doom, originally by iD software.  It is based on Boom, a version of Doom adapted by TeamTNT (http://www.teamtnt.com) for DOS. lxdoom is a port of Boom to Linux, which runs under  XFree86. lsdoom is the same program but compiled to run under SVGALib. They  support the same command line parameters (with a few exceptions as noted  below).

## Options

- \-complevel *lvl*

  This sets the compatibility mode that LxDoom runs in. 4 levels are  supported: 0 (Doom v1.9 compatibility), 1 (Boom demo-compatibility), 2 (Boom  compatibility) and 3 (LxDoom compatibility). The default is set in the  config file, usually LxDoom compatibility which means most features and  fewest bugs. If you want to record demos specifically including or  demonstrating bugs, or compatible/playable with older buggy versions  of Doom/LxDoom, then use this option. Playing demos/loading games is  handled on-the-fly overriding this option.

## Video Options

- \-width *w*

  Specifies the width of the lxdoom window, in pixels. Default is 320, the width must be greater than 320. Not supported by lsdoom.

- \-height *h*

  Specifies the height of the lxdoom window, in pixels. Default is 200, the height must be greater than 200. Not supported by lsdoom.

## WAD Options

- \-iwad *iwadname*

  Specifies the location of the IWAD file, typically doom.wad or doom2.wad (or doom2f.wad). This tells lxdoom where the main .wad file that came with the version of Doom that you own is.

- \-file *wad1 ...*

  Specifies a list of PWAD files to load in addition to the IWAD file. PWAD files modify the existing Doom game, by adding levels or new sounds or graphics.

- \-deh *deh\_file*

  Tells lxdoom to load the dehacked patch *deh\_file*.

## Game Options

- \-loadgame {0,1,2,3,4,5,6,7}

  Instructs LxDoom to load the specified saved game immediately.

- \-warp { *map* \| *epis* *level* }

  Tells LxDoom to begin a new game immediately. For Doom 1 or Ultimate Doom, you must specify the *epis*ode and *level* number to begin at (*epis* is 1 for Knee-Deep in the Dead, 2 for Shores of Hell, 3 for Inferno, 4 for Ultimate Doom; *level* is between 1 and 9). For Doom \]\[ or Final Doom, you must specify the *map* to begin at, which is between 1 and 32 (30 for german Doom \]\[).

- \-skill *n*

  Tells LxDoom to begin the game at skill level *n* (1 for ITYTD, 2 for Not Too Rough, 3 for Hurt Me Plenty, 4 for Ultraviolent, 5 for Nightmare).

- \-respawn

  Tells LxDoom that monsters that die should respawn (come back to life) after a while. Not for the inexperienced.

- \-fast

  Tells LxDoom to make all the monsters move  react faster. Not for the inexperienced.

- \-nomonsters

  Tells LxDoom to include no monsters in the game.

## Multiplayer Options

- \-net *hostname*\[:*port*\]

  Specifies that a TCP/IP network game is to be started. *hostname* is the  name of the machine on which the network game server is running  (lxdoom-game-server). For more information about this, see  [lxdoom-game-server(6)](/lxdoom-game-server/6.md) and the README that came with lxdoom. *port* is the  port number on the remote machine to which to connect; if not specified, the  default of 5030 (which is the default for [lxdoom-game-server(6)](/lxdoom-game-server/6.md)) is assumed.  The server will configure your LxDoom settings, so that all tha players have  the same game settings (skill, map etc).

Also, the server may specify additional PWAD files to play with; if you do  not have the required .WAD file, LxDoom will ask the server for a download  path, and attempt to use [wget(1)](/wget/1.md) and if necessary [unzip(1)](/unzip/1.md) to download  and extract the required WAD.

- \-port *portnum*

  Specifies the local port to use to communicate with the server in a netgame.

- \-deathmatch

  No longer used. Tells LxDoom to begin a deathmatch game, but this is overridden  by the server's settings. Only works for single play (!).

- \-altdeath

  Similar to -deathmatch, but implies a different set of rules for the  deathmatch game. No longer used (specified by the server).

- \-timer *mins*

  No longer used. Specifies that levels will end after *mins* minutes of play if the level is still being played, but is overridden by the server in  a netgame. Not really useful for single play.

- \-avg

  Equivalent to -timer 20

## Demo (LMP) Options

- \-record *demofile*

  Instructs LxDoom to begin recording a demo, to be stored in *demofile*.lmp. You should specify **game options** to specify which level and skill to record at.

- \-playdemo *demofile*

  Play the recorded demo *demofile*.lmp

- \-timedemo *demofile*

  Play the recorded demo *demofile*.lmp, reporting information about the length of the demo (in gametics) afterwards.

- \-fastdemo *demofile*

  Play the recorded demo *demofile*.lmp as fast as possible. Useful for  benchmarking LxDoom, as compared to other versions of Doom.

## I/O Options

- \-nosound

  Disables all sound effects and in-game music. This prevents the sound server  loading, which lets the game run a little faster.

- \-nosfx

  Disables sound effects during the game. This does not stop the sound server  loading, however, so for best performance use -nosound.

- \-nomusic

  Disables playing of music in the game.

- \-nojoy

  Disables joystick support.

- \-noaccel

  For lxdoom, this prevents it using the MITShm server extension for passing the screen data to the X server. This option may be required if the X server is not local. For lsdoom, this tells lsdoom not to use the accelerated graphics functions that SVGALib provides even when they are supported for your video card (normally this is autodetected).

- \-{1,2,3}

  Specifies the scale factor by which to enlarge the window. The default, -1,  displays the normal 320x200 pixel Doom screen (or whatever size is specified by  the -width and -height parameters or in the config file for lxdoom).  If this window is too small, try using -2 or -3 to enlarge the window.

## Configuration

- \-config *myconf*

  Loads an alternative configuration file, named *myconf*. The default is  boom.cfg, taken from the same directory as LxDoom was run from.

- \-save *savedir*

  Causes lxdoom to save games in the directory specified by *savedir*  instead of ~/.lxdoom/.

## Debugging/Profiling Options

- \-devparm

  Development mode. This used to be required for many things, but is almost redundant now. It's only significant effect (to my knowledge) is to show a series of white dots in the lower left corner of the lxdoom window. The current frame rate is (I think) 35 / (number of dots).

- \-debugfile *debug\_file*

  Causes some debugging information, mainly network info I believe, to be written to the named file as lxdoom runs.

- \-nodrawers

  Causes no rendering to be done. The only conceivable use of this is (a) a multiplayer server (b) to test the speed of the other routines in the program, when combined with -timedemo.

- \-noblit

  Causes no copying to the screen from the rendering buffer to be performed. The only conceivable use of this is (a) a multiplayer server (b) to test the speed of the other routines in the program, when combined with -timedemo.

- \-bexout *bexdbg*

  Causes diagnostics related to bex and dehecked file processing to be written  to the names file.

## More Information

[wget(1)](/wget/1.md), [unzip(1)](/unzip/1.md), [boom.cfg(5)](/boom.cfg/5.md), [lxdoom-game-server(6)](/lxdoom-game-server/6.md)

For more information, see the README that came with LxDoom, the Boom  documentation, and your original Doom documentation.

Doom is a registered trademark of id software (http://www.idsoftware.com).

## Author

LxDoom was ported to Linux and is maintained by Colin Phipps  (cph@lxdoom.linuxgames.com).

LxDoom was based on Boom, an enhanced version of Doom for DOS, written by  TeamTNT (http://www.teamtnt.com).

Boom was based on an early version of DosDoom, which was based on the original Doom source code as released by id Software (http://www.idsoftware.com). See the file AUTHORS for more details.
