---
name: "lgeneral"
section: "6"
platform: "linux"
package: "lgeneral"
version: "1.4.4-4"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/lgeneral"
---

# lgeneral(6)

a turn-based strategy game engine.

## NAME

LGeneral - a turn-based strategy game engine.

## SYNOPSIS

**lgeneral** \[options\] \[resource-file\]

## DESCRIPTION

LGeneral is a strategy game engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI.

## OPTIONS

**--ai-debug=**\<loglev\>

-

  Verbosity level of debug messages for AI turn

**--campaign-start=**\<state\>

-

  Initial state to start campaign with (debug only)

**--control=**\<who\>

-

  Entity who controls the current side. \<who\> is either human, or cpu (short: h, or c). Multiple options can be specified. In this case the first option refers to the first side, the second option to the second side, etc.

**--(no-)deploy-turn**

-

  Allow/Disallow deployment of troops before scenario starts.

**--(no-)purchase**

-

  Enable/Disable option for purchasing by prestige. If disabled the predefined reinforcements are used.

- **--notitle**

  Inhibit title screen

**--speed=**\<n\> Accelerate animation speed by \<n\>

- **--version**

  Display version information and quit

\<resource-file\> scenario file relative to scenarios-directory, or campaign file relative to campaigns-directory under /usr/share/games/lgeneral

## SEE ALSO

[**lgc-pg**(1)](/lgc-pg/1.md)
