---
name: "krank"
section: "6"
platform: "linux"
package: "krank"
version: "0.7+dfsg2-5"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/krank"
---

# krank(6)

is a game of dexterity where you match stones together.

## NAME

Krank - is a game of dexterity where you match stones together.

## SYNOPSIS

**krank**

**krank -f** - start in fullscreen mode

**krank -w** - start in windowed mode

**krank -s 800x600** - start in screen with size 800x600

**krank -f -s 800x600** - start in screen with size 800x600 and in fullscreen mode

**krank -w -s 800x600** - start in screen with size 800x600 and in windowed mode

**krank -h** - display the helpscreen.

## DESCRIPTION

krank is a game of dexterity, being somewhere between Breakout and billiard, where the aim of each level is to shove floating stones towards compatible static stones. You control a short chain of stones with your mouse to achieve that.

**Krank** contains the following elements:

**the snake**

\- follows your mouse or the analog stick of your joypad.

**the balls**

\- move if you touch them with the snake or another ball.

**the links**

\- are like balls, but they bond together if they touch each other.

**the stones**

\- never move and do nothing else.

**the magnets**

\- unmovable themselves, attract everything that moves. the number of circles rotating around them indicates how many items may get captured in them.

A magnet will vanish if:

 \- it captured at least as many balls as circles are rotating around it;\
  \- all the captured balls have the same color as the magnet;\
  \- it stayed for 3 seconds in the above condition.

If a magnet is fully loaded, but includes links or balls of a different color, it will explode, but not vanish.

**the anchors**

\- never move, but bond together with links. the number of circles rotating around them indicates how many links may bond with them.

An anchor will vanish if:

 \- it is connected to as many other anchors as circles are rotating around it;\
  \- all the connected anchors and links have the same color as the anchor;\
  \- all other anchors of the same color are fully connected.

If all the above conditions are valid for 3 seconds, those anchors will be removed.

If an anchor is connected to another anchor, but the connecting chain includes links of a different color, it will explode, but not vanish.

A connection between two links will be broken if one link is touched by a ball or captured by a magnet.

For each level you solve, there will be two more levels available to play, so you can skip levels you don't like.

## AIM

The aim of each level is to remove all anchors and magnets.

## CONTROLS

**\<Space\>** or **'p'** or **\<Pause\>** - Game pause.

**\<Esc\>** - Exit from level/game

**\<Shift\>+\<Esc\>** - Quick exit

**\<Right Arrow\>** - Next level

**\<Left Arrow\>** - Previous Level

**\<PageUp\>/\<PageDown\>** - Increase/decrease music volume.

**\<ALT\>+\<PageUp\>/\<PageDown\>** - Increase/decrease sound volume.
