---
name: "ire-rotj"
section: "6"
platform: "linux"
package: "ire-rotj"
version: "2.00-1"
release: "Debian 4.0 (Etch)"
platforms: ["linux"]
url: "https://new.carta.tech/ire"
---

# ire-rotj(6)

A role-playing-game engine similar to Ultima 6

Part of [ire(6)](/ire/6.md).

## NAME

ire — A role-playing-game engine similar to Ultima 6

## SYNOPSIS

**ire** \[*options* \]

**ire-flat** \[*no option* \]

**ire-rotj** \[*no option* \]

## DESCRIPTION

**ire** is a role-playing-game engine   similar to Ultima VI with the emphasis on customisation.Today, two games  are provided :

- **The flat**

  A simple demo environnement

-

  The script **ire-flat** can be use to run   **ire** with the flat game project.

- **The reign of the just**

  Blown into the past by a nuclear physics experiment gone horribly wrong,   you find yourself in a fourteenth-century church... and the Clergy have been   expecting you as a prophet!

-

  The script **ire-rotj** can be use to run   **ire** with the flat game project.

You cannot use **ire** without one game-data file.

## OPTIONS

**ire** accepts the following options.

- **-game \[path\]**

  Specify the path that contains a game project.

- **-L**

  Show licence and version of program.

- **-?**

  Show other options, mostly usefull for debug purposes.

Without option, **ire** will open a search file window  in which you will have to select the gamedata.ini file included in the game project directory.

## CONFIGURATION FILE

The configuration file game.ini can be found in /home/\[user's name\]/.ire.

## SEE ALSO

During the game, if you press F1, you'll see a list of keys   which should be useful. See also **readme.1st** supplied with   **ire**.

For more information with **ire** go to:

http://ire.it-he.org

http://rotj.it-he.org

**ire\_ed** (1), the man page for the  editor.

## AUTHOR

This manual page was written by Alexandre Pineau \<alexandre.pineau@free.fr\> for  the **Debian** system.
