Reference

imaze-xaw(6)

the game of iMaze

NAME

imaze - the game of iMaze

SYNOPSIS

imaze [ -hq ] [ -H server-host[:server-port] ] [ -S sound-directory ] [ -j | -J joystick-device ] [ -D device-index ]

DESCRIPTION

imaze is a TCP/IP client with 3D graphics for XView, Motif, and Athena Widgets for the multi-player network action game iMaze.

OPTIONS

-h

Print command line option help.

-H server-host[:server-port]

The host and port imazesrv(6) is using.

-q

Disable sound.

-S sound-directory

Use sounds in sound-directory.

-j

Enable joystick (if supported, Linux and FreeBSD only).

-J joystick-device

Enable joystick and use joystick-device (if supported).

-D device-index

Set device for MME sound to device-index (if supported, Compaq Alpha only).

GAME CONTROL

Cursor-Up

Run forward.

Cursor-Down

Run backward.

Cursor-Left Cursor-Right

Turn left/right.

Space Shift Alt

Shoot.

Tab

Quickturn by 180 degrees.

Control-S

Pause the player.

Control-Q

Resume playing.

Control-C

Leave the game.

XVIEW RESOURCES

IMaze*message: message

Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''

IMaze*server: server-host[:server-port]

The host and port imazesrv(6) is using.

IMaze*sound.directory: directory

Use sounds in directory.

MOTIF RESOURCES

IMaze*message*value: message

Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''

IMaze*server*value: server-host[:server-port]

The host and port imazesrv(6) is using.

IMaze*soundDirectory: directory

Use sounds in directory.

ATHENA WIDGET RESOURCES

IMaze*message*string: message

Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''

IMaze*server*string: server-host[:server-port]

The host and port imazesrv(6) is using.

IMaze*soundDirectory: directory

Use sounds in directory.

FILES

title.au

Title sound

failure.au

Sound: action failed

action.au

Sound: action succeeded

shoot.au

Sound: player shot

miss.au

Sound: shot missed

bounce.au

Sound: shot bounced from wall

injured.au

Sound: player was hit

dead.au

Sound: player died

wound.au

Sound: enemy was hit

kill.au

Sound: enemy died

pause.au

Sound: player pauses

suspended.au

Sound: player was suspended by server

awake.au

Sound: player resumes game

SEE ALSO

genlab(6), imazesrv(6), imazestat(6), ninja(6), xlabed(6)

BUGS

There are still a few bugs in the 3D computations.