NAME
imaze - the game of iMaze
SYNOPSIS
imaze [ -hq ] [ -H server-host[:server-port] ] [ -S sound-directory ] [ -j | -J joystick-device ] [ -D device-index ]
DESCRIPTION
imaze is a TCP/IP client with 3D graphics for XView, Motif, and Athena Widgets for the multi-player network action game iMaze.
OPTIONS
- -h
-
Print command line option help.
- -H server-host[:server-port]
-
The host and port imazesrv(6) is using.
- -q
-
Disable sound.
- -S sound-directory
-
Use sounds in sound-directory.
- -j
-
Enable joystick (if supported, Linux and FreeBSD only).
- -J joystick-device
-
Enable joystick and use joystick-device (if supported).
- -D device-index
-
Set device for MME sound to device-index (if supported, Compaq Alpha only).
GAME CONTROL
- Cursor-Up
-
Run forward.
- Cursor-Down
-
Run backward.
- Cursor-Left Cursor-Right
-
Turn left/right.
- Space Shift Alt
-
Shoot.
- Tab
-
Quickturn by 180 degrees.
- Control-S
-
Pause the player.
- Control-Q
-
Resume playing.
- Control-C
-
Leave the game.
XVIEW RESOURCES
- IMaze*message: message
-
Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''
- IMaze*server: server-host[:server-port]
-
The host and port imazesrv(6) is using.
- IMaze*sound.directory: directory
-
Use sounds in directory.
MOTIF RESOURCES
- IMaze*message*value: message
-
Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''
- IMaze*server*value: server-host[:server-port]
-
The host and port imazesrv(6) is using.
- IMaze*soundDirectory: directory
-
Use sounds in directory.
ATHENA WIDGET RESOURCES
- IMaze*message*string: message
-
Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''
- IMaze*server*string: server-host[:server-port]
-
The host and port imazesrv(6) is using.
- IMaze*soundDirectory: directory
-
Use sounds in directory.
FILES
- title.au
-
Title sound
- failure.au
-
Sound: action failed
- action.au
-
Sound: action succeeded
- shoot.au
-
Sound: player shot
- miss.au
-
Sound: shot missed
- bounce.au
-
Sound: shot bounced from wall
- injured.au
-
Sound: player was hit
- dead.au
-
Sound: player died
- wound.au
-
Sound: enemy was hit
- kill.au
-
Sound: enemy died
- pause.au
-
Sound: player pauses
- suspended.au
-
Sound: player was suspended by server
- awake.au
-
Sound: player resumes game
SEE ALSO
BUGS
There are still a few bugs in the 3D computations.