---
name: "hyper"
section: "6"
platform: "linux"
package: "hyperrogue"
version: "10.4j-1"
release: "Debian 10 (Buster)"
platforms: ["linux"]
url: "https://new.carta.tech/hyper"
---

# hyper(6)

non-euclidean graphical rogue-like game

## NAME

hyper - non-euclidean graphical rogue-like game

## SYNOPSIS

**hyper**

## DESCRIPTION

This manual page documents briefly the **hyper** game.

**HyperRogue** is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space.

## OPTIONS

Most configuration can be accessed inside the game after pressing the *v* key.

Some configured options can be overridden from the command line:

- **-c *configfile***

  Instead of the default *~/.hyperrogue.ini*, read and write the configuration from the specified *configfile*.

- **-s *highscorefile***

  Instead of the default *~/.hyperrogue.log*, read and write high scores from the specified *highscorefile*.

- **-f**

  Start in fulls screen mode.

- **-w**

  Start in windowed mode.

- **-e**

  Use Escher stype graphics.

- **-a**

  Use ASCII stype graphics.

- **-p**

  Use plain graphics.

- **-r *WxHxF***

  Set the resolution to *W* times *H*, and font size to *F*.

- **-h, --help**

  Show summary of options.

- **-v, --version**

  Show version of program.

## SEE ALSO

In-game help is available after pressing *F1*. It is context sensitive; put the cursor away from user interface elements and press *F1* then for general help.

The online manual for **hyper** can be viewed at */usr/share/doc/hyperrogue/hyperrogue.html*.

## HIDDEN FEATURES

By pressing *F6*, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry program, but is useful for designing individual player characters (using which requires modifications to the game's source code). Again, *F1* displays a help screen.

Some advanced options are available by pressing *Fn* keys inside the *v* configuration menu:

- *F4*

  Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).

- *F7*

  Save a screenshot in BMP format in the current directory.

- *F8*

  Save a high resolution screenshot with different backgrounds.

- *F9*

  Enter demo mode (give many items, and denser worlds).

## AUTHOR

HyperRogue was written by Zeno Rogue.

This manual page was written by chrysn \<chrysn@fsfe.org\>, for the Debian project (and may be used by others).
