NAME
GRFCodec – A tool to convert a GRF file into graphics files and meta data, and vice versa.
SYNOPSIS
grfcodec [-sv] [-d | -e] [options] GRF‐file [Directory]
<GRF‐File> denotes the .GRF file you want to work on, e.g. TRG1.GRF
<Directory> is where the individual sprites should be saved. If omitted, they will default to a subdirectory called sprites/.
OPTIONS
- -?
-
Display the help message.
- -e
-
Encode a GRF file. The GRF‐file to pass is the file where to encode to. The source of the GRF‐file, i.e. the .nfo, will be looked for in sprites/GRF‐file.nfo. All graphics files will be searched for relative from the location of the GRF‐file.
- -d
-
Decode a GRF file. The GRF‐file to pass is the file to decode. The result will be in sprites/GRF‐file.nfo and sprites/GRF‐file.png.
- -s
-
Silences the progress output in interactive mode
- -v
-
Display the version.
Options for decoding:
- -w num
-
Write spritesheets files with the given width (default 800, minimum 16)
- -h num
-
Split spritesheets when they reach this height (default no limit, minimum 16)
- -b num
-
Organize sprites in boxes of this size (default 16)
- -o ssf
-
Sets the format of generated spritesheets. See -o ? for a list.
- -p pal
-
Use this palette instead of the default. See -p ? for a list.
- -t
-
Disable decoding of plain text characters as strings.
- -x
-
Disable production of unquoted escape sequences.
- -xx
-
Disable production of both quoted and unquoted escape sequences.
This has the side effect of producing a version 6 .nfo, instead of a version 7 .nfo.
- -X
-
List sprite numbers in the image file in hex.
Options for encoding:
- -c
-
Crop extraneous transparent blue from real sprites
- -u
-
Save uncompressed data (probably not a good idea)
- -q
-
Suppress warning messages
- -g num
-
Create a GRF file with the given container version. Valid versions are 1 and 2, where the latter allows bigger sprites, larger sounds, and multiple zoom levels and bit depths for the sprites.
- -n
-
Try both compression algorithms and use the most efficient. This might cause trouble when loading the NewGRF in TTDPatch.
Options for both encoding and decoding:
- -m num
-
Apply colour translation to all sprites except character‐glyphs.
- -M num
-
Apply colour translation to all sprites.
If both of these are specified, only the last is obeyed. -m ? or -M ? for a list of colour translations.
SEE ALSO
The documentation in /usr/share/doc/grfcodec/
AUTHOR
GRFCodec was written by Josef Drexler.
This manual page was written by Remko Bijker.
COPYRIGHT
GRFCodec is Copyright (C) 2000‐2005 by Josef Drexler <[email protected]>