---
name: "get_transformation_matrix"
section: "3alleg4"
platform: "linux"
package: "allegro4-doc"
version: "2:4.4.3.1-5"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/get_transformation_matrix/3alleg4"
---

# get\_transformation\_matrix(3alleg4)

Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.

## NAME

get\_transformation\_matrix - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.

## SYNOPSIS

**#include \<allegro.h\>**

**void get\_transformation\_matrix(MATRIX \*m, fixed scale,** **fixed xrot, yrot, zrot, x, y, z);**

## DESCRIPTION

Constructs a transformation matrix which will rotate points around all  three axes by the specified amounts (given in binary, 256 degrees to a  circle format), scale the result by the specified amount (pass 1 for no  change of scale), and then translate to the requested x, y, z position.

## SEE ALSO

**apply\_matrix**(3alleg4), **get\_rotation\_matrix**(3alleg4), **get\_scaling\_matrix**(3alleg4), **get\_translation\_matrix**(3alleg4), **ex3d**(3alleg4), **exstars**(3alleg4)
