---
name: "freecraft"
section: "6"
platform: "linux"
package: "freecraft"
version: "1:1.20-1.1"
release: "Debian 8 (Jessie)"
platforms: ["linux"]
url: "https://new.carta.tech/freecraft"
---

# freecraft(6)

Realtime strategy game

## NAME

freecraft - Realtime strategy game

## SYNOPSIS

**freecraft** *\[-c file.ccl\] \[-d datapath\] \[-D depth\] \[-e\] \[-f factor\] \[-F\] \[-l logfile\] \[-L lag\] \[-n \[localport:\]host\[:port\]\]* *\[-N name\] \[-p nplayers\] \[-h\] \[map.pud\|map.pud.gz\|map.cm\|map.cm.gz\]"*

## DESCRIPTION

This manual page documents briefly the flags that you can give to **freecraft** , formerly known as ALE Clone.

**freecraft** is a free clone of Blizzard's famous realtime strategy game, WarCraft II.

## OPTIONS

A summary of options are included below.

- **-h**

  Show summary of all options.

- **-c file.ccl**

  Choose a different clone config file.

- **-d datapath**

  Choose a different directory to use for game data files.

- **-D depth**

  Set the video mode depth, often called 'bpp' or 'bits per pixel'. This option is only valid for Win32/NT.

- **- e**

  Start the editor included in FreeCraft. For a full-featured editor, try crafted.

- **-f factor**

  With this parameter you will set up the relative cost for the computer's units. Default is 100. If you set this to a higher value, computer will have to spend more resources for creating units, and viceversa.

- **-F**

  With this option you can start FreeCraft in full screen video mode. This option is only supported if you have compiled freecraft with SDL support.

- **-h**

  This flag shows the online help.

- **-l file**

  With this option you can log freecraft messages into **file**.

- **-L lag**

  This sets the network lag in number of frames (default 10 = 333 ms).

- **-n \[localport:\]host\[:port\]**

  With this option you can specify the network arguments for network play.

- **-N name**

  The name of the player (will appear in network games).

- **-P port**

  With this option you can set the network port to use in network games. The default value is port tcp/6660.

- **-s number**

  Number of frames before AI awakes. This is useful if the AI is beating you hard, and you want to make it sweet like a cat. The higher, the easier will be the game against the AI. Default is to sleep 0 time frames.

## FILES

- **/usr/share/games/freecraft/default**

  Default directory for FreeCraft data files

- **/usr/share/games/freecraft/default/default.pud.gz**

  Default PUD.

- **/usr/share/games/freecraft/default/ccl/clone.ccl**

  Default start file.

## SEE ALSO

More complete documentation is available in /usr/share/doc/freecraft.

## NOTES

FreeCraft needs a lot of data (maps and artwork), that can come from WarCraft II CD, or from the FreeCraft Media Project, codename **fcmp**, that has support for almost all the data present in WarCraft II.

WarCraft II is a registered trademark of Blizzard Entertainment.

## AUTHOR

FreeCraft was written by Lutz Sammer, Fabrice Rossie and others.

This manual page was written by Anthony Towns \<ajt@debian.org\> and David Martínez Moreno \<ender@debian.org\> for the Debian GNU/Linux system (but may be used by others).
