NAME
fbmngplay — program to play mng animations on the console frame buffer.
SYNOPSIS
fbmngplay [-x <val>] [-y <val>] [-a <val>] [-b] [-v] [-s] [file.mng ...]
DESCRIPTION
This manual page was written for the Debian distribution because the original program does not have a manual page.
fbmngplay is used by bootsplash to play mng animations on the console during boot.
OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.
- -h, -?, --help
-
Show summary of options.
- -V, --version
-
Show the program version.
- -x, -y
-
X and Y coordinates to play the animation at.
- -a, --alpha
-
The default alpha channel. Values should range between 1 and 100.
- -b, --buffered
-
Buffered mode.
- -s, --signal
-
Wait for SIGUSR1 between animations.
- -p, --position
-
Dynamically select position.
- -v, --vebose
-
Verbose mode.
- -S, --start-console
-
Only output animation on the console it was started on.
- -c
-
Start output animation on specified console.
SEE ALSO
fbtruetype (1), fbresolution(1), bootsplash (7).
AUTHOR
This manual page was written by Matthew A. Nicholson [email protected] for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.