Reference

fbmngplay(1)

program to play mng animations on the console frame buffer.

NAME

fbmngplay — program to play mng animations on the console frame buffer.

SYNOPSIS

fbmngplay [-x <val>] [-y <val>] [-a <val>] [-b] [-v] [-s] [file.mng ...]

DESCRIPTION

This manual page was written for the Debian distribution because the original program does not have a manual page.

fbmngplay is used by bootsplash to play mng animations on the console during boot.

OPTIONS

These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.

-h, -?, --help

Show summary of options.

-V, --version

Show the program version.

-x, -y

X and Y coordinates to play the animation at.

-a, --alpha

The default alpha channel. Values should range between 1 and 100.

-b, --buffered

Buffered mode.

-s, --signal

Wait for SIGUSR1 between animations.

-p, --position

Dynamically select position.

-v, --vebose

Verbose mode.

-S, --start-console

Only output animation on the console it was started on.

-c

Start output animation on specified console.

SEE ALSO

fbtruetype (1), fbresolution(1), bootsplash (7).

AUTHOR

This manual page was written by Matthew A. Nicholson [email protected] for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.