carta
desmume-glade(1)

desmume-glade1

Nintendo ds emulator

Usage

desmume-glade [options] files ...

Overview

This manual page documents briefly the desmume-glade program

desmume is a Nintendo DS emulator running homebrew demos and commercial games.

Options

These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.

--load-slot=NUM

Loads savegame from slot NUM

--soft-convert

Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.

--3d-engine=ENGINE

Select available 3d emulation:

0 = 3d disabled

1 = internal desmume software rasterizer (default)

2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)

--disable-limiter

Disables the 60 fps limiter

--arm9gdb=PORT_NUM

Enable the ARM9 GDB stub on the given port

--arm7gdb=PORT_NUM

Enable the ARM7 GDB stub on the given port

-h, --help

Show summary of options.

-v, --version

Show version of program.

Input

Mouse cursor acts as stylus, mouse click replaces stylus touch.

Keyboard can be configured and by default works as follows:

F1-F10 load savegame from slot 1-10

Shift+F1-F10 save game to slot 1-10

Non-keypad arrows act as d-pad

z = A

x = B

a = Y

s = X

q = L

w = R

Enter = START

Left Shift = SELECT

Backspace = LID

Desmume accepts joystick events, which can be configured by user.

History

  • Debian 12 (Bookworm) to Debian 9 (Stretch): the text shown here
  • Debian 8 (Jessie) to Debian 6.0 (Squeeze)
  • Debian 5.0 (Lenny)

--3d-engine since Debian 6.0 (Squeeze); --load-slot since Debian 6.0 (Squeeze).

--disable-3d until Debian 5.0 (Lenny).

Author

desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).

This manual page was written by Pascal Giard <[email protected]>, for the Debian project (but may be used by others).

From desmume 0.9.11-4.1 in Debian 12 (Bookworm). Parsed by carta from the page's man source.