desmume-glade1
Nintendo ds emulator
Usage
desmume-glade [options]
files ...
Overview
This manual page documents briefly the desmume-glade program
desmume is a Nintendo DS emulator running homebrew demos and commercial games.
Options
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.
-
--load-slot=NUM -
Loads savegame from slot NUM
-
--soft-convert -
Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
-
--3d-engine=ENGINE -
Select available 3d emulation:
0 = 3d disabled
1 = internal desmume software rasterizer (default)
2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)
-
--disable-limiter -
Disables the 60 fps limiter
-
--arm9gdb=PORT_NUM -
Enable the ARM9 GDB stub on the given port
-
--arm7gdb=PORT_NUM -
Enable the ARM7 GDB stub on the given port
-
-h, --help -
Show summary of options.
-
-v, --version -
Show version of program.
Input
Mouse cursor acts as stylus, mouse click replaces stylus touch.
Keyboard can be configured and by default works as follows:
F1-F10 load savegame from slot 1-10
Shift+F1-F10 save game to slot 1-10
Non-keypad arrows act as d-pad
z = A
x = B
a = Y
s = X
q = L
w = R
Enter = START
Left Shift = SELECT
Backspace = LID
Desmume accepts joystick events, which can be configured by user.
History
- Debian 12 (Bookworm) to Debian 9 (Stretch): the text shown here
- Debian 8 (Jessie) to Debian 6.0 (Squeeze)
- Debian 5.0 (Lenny)
--3d-engine since Debian 6.0 (Squeeze);
--load-slot since Debian 6.0 (Squeeze).
--disable-3d until Debian 5.0 (Lenny).