NAME
decompile - Engine script decompiler
SYNOPSIS
decompile -h
decompile -l
decompile -h -e <engine>
decompile [-e <engine>] [-d <file>] [-g <file>] [-D] [-G] [-u] [-v <variant>] [-s] <file>
DESCRIPTION
decompile decompiles scripts for a number of game engines.
decompile -h or decompile --help displays a short help summary.
decompile -l or decompile --list lists the supported game engines.
decompile -h -e or decompile --help --engine <engine> lists the variants available for the given engine.
Other forms of the command decompile the given file, using the game engine specified using the -e or --engine option:
- groovie
-
Groovie, as used by The 7th Guest and The 11th Hour;
- kyra2
-
Legend of Kyrandia: Hand of Fate;
- scummv6
-
SCUMM v6.
Variants are specified using the -v or --variant option:
- t7g
-
The 7th Guest (for the groovie engine);
- v2
-
version 2, from The 11th Hour onwards (for the groovie engine);
- kyra2
-
Legend of Kyrandia: Hand of Fate, floppy-disk version;
- kyra2-talkie
-
Legend of Kyrandia: Hand of Fate, CD-ROM (talkie) version.
OPTIONS
- -d, --dump-disassembly <file>
-
dumps the disassembly to the given file (standard out if file is omitted).
- -g, --dump-graph <file>
-
dumps the control flow graph, in dot(1) format, to the given file (standard out if file is omitted).
- -D, --only-disassembly
-
stops after disassembly; implies -d.
- -G, --only-graph
-
stops after generating the control flow graph; implies -g.
- -u, --show-unreachable
-
show the address and contents of unreachable groups in the script.
- -s, --no-stack-effect
-
leaves out the stack effect when printing raw instructions.
Note that -d or -g without arguments must not be specified immediately before the input file.
AUTHORS
This manual page was adapted from the program usage information by Stephen Kitt <[email protected]>, for the Debian GNU/Linux system (but may be used by others). It was last modified for scummvm-tools version 2.0.