---
name: "darkplaces"
section: "6"
platform: "linux"
package: "darkplaces"
version: "0~20180908~beta1-6"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/darkplaces"
---

# darkplaces(6)

an engine for iD software's Quake and related games

## NAME

darkplaces - an engine for iD software's Quake and related games

## SYNOPSIS

**darkplaces** \[ **-***options* \] \[ **+set** *cvar* *value* \] \[ **+***console commands* \]

## DESCRIPTION

**DarkPlaces** is an OpenGL-only engine for Quake and related games, with greatly enhanced effects and lighting and many features for mods.

## OPTIONS

This program follows the Quake convention, with long options starting with a single dash (\`-').  Options include:

- **-basedir**

  Specify the location of the game data files. The default is the current directory, which is not usually useful.

- **-dedicated**

  Run as a dedicated server, without the GUI. Alternatively, you can run **darkplaces-server** if installed.

- **-game**

  Start the game using the files from a mission pack or a mod.

- **-hipnotic**

  Start the game with the Hipnotic mission pack.

- **-rogue**

  Start the game with the Rogue mission pack.

- **-nexuiz**

  Expect the *basedir* to contain the standalone game Nexuiz, instead of Quake.

Various other mods and standalone games are supported, see **/usr/share/doc/darkplaces/README.Debian**.

## SEE ALSO

[**darkplaces-server**(6)](/darkplaces-server/6.md), **/usr/share/doc/darkplaces/README.Debian**.

## AUTHOR

DarkPlaces was based on Quake by id Software, and is maintained by LordHavoc and numerous contributors.

This manual page was written by David Banks \<amoebae@gmail.com\> and Simon McVittie \<smcv@debian.org\> for the Debian project, and may be used by others.
