---
name: "cube2"
section: "6"
platform: "linux"
package: "cube2"
version: "0.0.20201227+dfsg-2"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/cube2"
---

# cube2(6)

a 3D first-person shooter engine

## NAME

cube2 - a 3D first-person shooter engine

## SYNOPSIS

**cube2** \[-d\] \[-w*width*\] \[-h*height*\] \[-z*depth*\] \[-b*bpp*\] \[-a*samples*\] \[-t\] \[-k*directory*\] \[-f*shaderprecision*\]

## DESCRIPTION

This manual page documents briefly the **cube2** command.

**cube2** is the client and map editor of the Cube2 engine.

## OPTIONS

- **-d**

  Run as a dedicated server and don't start the client.

- **-w***width*

  Set window width in pixels.

- **-h***height*

  Set window height in pixels.

- **-z***depth*

  Set the z-buffer precision to *depth* in bits.

- **-b***bpp*

  Set the bits per pixel to *bpp* bits.

- **-a***samples*

  Set Full Scene Antialiasing to *samples* samples.

- **-t**

  Run in windowed mode.

- **-k***directory*

  Adds *directory* to the list of paths, in which the engine searches for files.

- **-f***shaderprecision*

  Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster cube2 will run.

- **-f**

  Don't use any shaders.

## SEE ALSO

[**cube2-server**(6)](/cube2-server/6.md)\
 http://sauerbraten.org/docs/config.html\

## AUTHOR

The Cube2 engine was written by\
 Wouter "Aardappel" van Oortmerssen,\
 Lee "Eihrul" Salzman\
 Mike "Gilt" Dysart\
 Adrian "driAn" Henke\
 Jerry Siebe\
 Julian Mayer
