Reference

cavepacker-editor(6)

Sokoban game

Part of cavepacker(6).

NAME

cavepacker - Sokoban game

SYNOPSIS

cavepacker [option]

DESCRIPTION

cavepacker CavePacker is a sokoban game. Keep your cave tidy. To do this, make sure that all the spread packages are put onto their targets. You can only push, pulling is not allowed.

You get higher ratings for lesser moves you need. The first few maps might be easy to solve - but the more you progress in the game, the harder the maps will be.

There is also a multiplayer mode available.

OPTIONS

-server

Start the server for the game (headless mode).

-set <varname> <value>

Change the value of a config variable.

CONSOLE COMMANDS

Open the in-game console with SHIFT+ESC. Just type a config variable name there to get the current value. The console commands can also be triggered from the commandline by just putting a - in front of it.

-loglevel <LEVEL>

Possible level values are: TRACE, DEBUG, INFO, WARN, ERROR

CONFIG VARIABLES

These variables can be modified by using the -set command - or by providing default values for some of them in the config.lua file in the asset directory. You can override any file by putting it into the same subdir as in your installation folder into ~/.local/share/cavepacker

alreadyrated
blue
debug
debugSleep
debugentity
debugui
editor-lastmap
forcefingercontrol
fpslimit
frontend

Change the rendering frontend that is used by the game. Possible values are: sdl, opengl and opengles2

fullscreen

Set to false to start in windowed mode - also see width and height vars.

gamecontroller
gamecontrollertriggeraxis
googleplaystate
grabmouse
green
height

-1 will pick the desktop height

language
launchcount
maxzoom
minzoom
mode
mousespeed
musicvolume
name

The user name that is used in multiplayer games

ncurses

If you start in headless mode via -server you can disable the ncurses interface by setting this to false

network
particles
persister
port
red
renderer

If you have frontend set to sdl, you can change the renderer that sdl is using. Refer to the SDL documentation for a list of valid options here.

rendertotexture
servername
showcursor
showfps
solvestepmillis
sound
soundengine
testpayment
testscreenpadding
texturesize
volume
vsync
width

-1 will pick the desktop width

HOMEPAGE

http://www.caveproductions.org

COPYRIGHT

Copyright © 2014-2016 by Martin Gerhardy. Source code licensed under GPL3 - assets under CC-BY-SA 3.0.

History