---
name: "airstrike"
section: "6"
platform: "linux"
package: "airstrike"
version: "0.99+1.0pre6a-11"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/airstrike"
---

# airstrike(6)

2d dogfight game in the tradition of 'Biplanes' and 'BIP'

```
            _    _          _        _ _
           / \  (_)_ __ ___| |_ _ __(_) | _____
          / _ \ | | '__/ __| __| '__| | |/ / _ \
         / ___ \| | |  \__ \ |_| |  | |   <  __/
        /_/   \_\_|_|  |___/\__|_|  |_|_|\_\___|
```

## NAME

airstrike - 2d dogfight game in the tradition of 'Biplanes' and 'BIP'

## DESCRIPTION

Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games.

## SYNOPSIS

**airstrike** *\[options\]*

## OPTIONS

Airstrike reads all the configuration options from a configuration file at startup but you can override from command line a few of the options:

- **--fullscreen**

  Runs the game in fullscreen mode.

- **--sound**

  Runs game with sound effects, if support for that has been compiled in.

- **--nosound**

  Runs the game without sound.

- **--noalpha**

  Game graphics will not be antialiased. This makes it run faster.

- **--alpha**

  Game graphics will be antialiased.

- **--config CONFIGFILE**

  Use given configuration file instead of the one which location is compiled into Airstrike.

Configuration file name is '.airstrikerc' and it's located in your home directory.

## CONTROLS

Airstrike is controlled from keyboard:

- **RIGHT**

  Plane nose goes up.

- **LEFT**

  Plane nose goes down.

- **COMMA**

  Accelerate.

- **DOT**

  Shoot.

- **SPACE**

  Drop a bomb.

- **ESC**

  Pause game and open game options menu. From menu you can change options, view release notes and quit it.

## LICENSE

This is free software; you can redistribute it and/or modify it under the terms specified in the GNU General Public License version 2 (GPL).

## WARRANTY

None.

## COPYRIGHT AND CREDITS

- **Ulf Ekström**

  Game author, programming and graphics

- **Peter Eismann**

  Windows port, comments and ideas

- **Eero Tamminen**

  Sound, graphics, game objects, makefiles, comments and ideas

- **Alessandro Giusti**

  Graphics and ideas

And many others for comments, bug reports and ideas.
