---
name: "accc"
section: "6"
platform: "linux"
package: "torcs"
version: "1.3.7+dfsg-5+b3"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/accc"
---

# accc(6)

Ac3d Compiler

## NAME

accc - Ac3d Compiler

## SYNTAX

accc \[option\] \<inputfile\> \<outputfile\> \[dist\]\[-order orderstring\]

## DESCRIPTION

- This manual describes the Ac3d compiler application that is shipped with the game TORCS.

  ## OPTIONS

- **-strip**

  stripify any ac3d output models

- **+o**

  ac3d to ac3d: the result file is optimized in using groups by zone of  track track must be named TKMNxxx dist is used to determine the distance of the objects

- **+om**

  ac3d to ac3d: the result is a vertex merged unique obj for smooth car  only

- **-o**

  ac3d to obj **+s** ac3d to ac3d with strips (used for cars)

- **+es \<angle\_of\_smooth\>**

  ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals) angle is in degrees: example: *+es 80.0 clkdtm\_o.ac clkdtm.ac* the output file will also contains the secondary textcoord for the env sliding

- **+et**

  ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals)

- **+etn**

  ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)

- **+shad**

  ac3d to ac3d with triangles, create a new ac3d file used for track shading, vertical mapping of a single texture

- **\<inputfile\>**

  - **\<outputfile\>**

  - **-order *orderstring***

  only used with **+es** , **+s** and **+et** *orderstring* is the order of the objects during the save for example: *HB;OB;OBM* is the names of the objet separate by a semicolon for imported NFS cars the object name *HB* must be used instead of: *HB*

- **-g \<outputfile\>**

  for grouping multilayer ac3d track

- **-l0 \<input filename\>**

  the base geometry

- **-l1 \<input filename\>**

  the base geometry map-tiled

- **-l2 \<input filename\>**

  the base geometry skids/and grass details

- **-l3 \<input filename\>**

  the base geometry shadows

- **-d3 \<val\>**

  the max distance of groups in tkmn

- **-d2 \<val\>**

  the distance of group 2 in tkmn

- **-d1 \<val\>**

  the distance of group 1 in tkmn

- **-S \<val\>**

  the distance of splitting for TERRAIN\* objects

- **-es**

  for extended ac3d file format for strips

- **-nts**

  no texture split (for debug)

## SEE ALSO

[**torcs**(6)](/torcs/6.md)

## AUTHOR

This manual page was written by Rudy Godoy \<rudy@kernel-panik.org\>, for the Debian GNU/Linux system (but may be used by others).
