Reference

YEventSync(3)

Y server sync event structures

NAME

YEventSync - Y server sync event structures

STRUCTURES

typedef struct {

long cycle_ahead_us;

} YEventSync;

When you receive this event it means that the Y server has synced and the cycle_ahead_us member indicates the microseconds that the Y server has synced ahead (which is server side implmentation specific).

SEE ALSO

YEvent(3) YEventAudioChange(3) YEventServerStats(3) YEventCycleChange(3) YEventDisconnect(3) YEventHost(3) YEventSoundKill(3) YEventMixer(3) YEventSoundPlay(3) YEventSoundObjectAttributes(3) YEventShutdown(3) YEventAudioStats(3) YEventYSHMSound(3) YEventAudioCDStats(3) YGetNextEvent(3) YPutBackEvent(3)

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