NAME
XRacer::BVRML - Parser for a tiny subset of VRML generated by Blender
SYNOPSIS
use XRacer::BVRML;
DESCRIPTION
This is a parser for a tiny subset of VRML generated by Blender, so called Blender-VRML or BVRML. In fact, this parser is by no means guaranteed to be able to parse everything that Blender could generate. I will add parsing capability to it as I see the need.
"XRacer::BVRML" parses a Blender VRML file, and stores it in an internal world representation, which can be inspected and manipulated. "XRacer::BVRML" can also write out a C function containing GL commands which render this world object, and this function can then be used inside an XRacer track or craft file.
CLASS METHODS
- $world = XRacer::BVRML->parse ($filename [, $world]);
-
This function parses a BVRML file called
$filename, and generates a$worldobject. If the second optional$worldparameter is given, then the BVRML file is parsed and the results are merged with the existing$worldobject.If the parsing fails, then this function will print an error message and return
"undef".
WORLD OBJECT METHODS
- $nr_vertices = $world->nr_vertices;
-
Return the total number of vertices in the world.
- $nr_faces = $world->nr_faces;
-
Return the total number of faces in the world.
- @vertices = $world->vertices;
-
Aggregate all vertices in the world, and return it as a list.
- @faces = $world->faces;
-
Aggregate all faces in the world, and return it as a list.
- ($smallest_x, $largest_x, $smallest_y, $largest_y, $smallest_z, $largest_z) = $world->bbox;
-
Return the bounding box (or bounding cuboid, to be more precise) of this world.
- $world->write_display_function ([name => $function_name,] [filehandle => $filehandle,] [decl => $decl]);
-
Write out a C function containing GL calls which, when invoked, will display this world object. The C function is called
$function_nameand will be written to the file specified by the$filehandle. The function will be declared as"void function_name (void)"unless the$declparameter is given, which gives the return declaration. The C function is suitable for directly linking into XRacer craft and track files. However, it requires some support. In particular, you will need to include the header file GL/gl.h, and probably xracer.h before the function.
AUTHOR
Richard W.M. Jones, <[email protected]>
COPYRIGHT
XRacer is copyright (C) 1999-2000 Richard W.M. Jones ([email protected]) and other contributors listed in the AUTHORS file.