NAME
UnixSocket - Unix domain sockets are used for stream based connected sessions between processes on the same machine. bound server for Unix domain streams and sessions.
SYNOPSIS
#include <unix.h>
Inherits Socket.
Public Methods
UnixSocket (const char *pathname, int backlog=5)
A Unix domain 'server' is created as a Unix domain socket that is bound to a pathname and that has a backlog queue to listen for connection requests. bool isPendingConnection (timeout_t timeout=TIMEOUT_INF)
not const -- jfc virtual ~UnixSocket ()
Use base socket handler for ending this socket.
Friends
class UnixStream
class SocketPort
class unixstream
DETAILED DESCRIPTION
Unix domain sockets are used for stream based connected sessions between processes on the same machine. bound server for Unix domain streams and sessions.
An implicit and unique UnixSocket object exists in Common C++ to represent a bound Unix domain socket acting as a 'server' for receiving connection requests. This class is not part of UnixStream because such objects normally perform no physical I/O (read or write operations) other than to specify a listen backlog queue and perform 'accept' operations for pending connections.
Author: Alex Pavloff <[email protected]>
CONSTRUCTOR & DESTRUCTOR DOCUMENTATION
UnixSocket::UnixSocket (const char * pathname, int backlog = 5)
A Unix domain 'server' is created as a Unix domain socket that is bound to a pathname and that has a backlog queue to listen for connection requests.
If the server cannot be created, an exception is thrown.
Parameters:
- pathname
-
pathname to socket file
- backlog
-
size of connection request queue.
virtual UnixSocket::~UnixSocket () [inline, virtual]
Use base socket handler for ending this socket.
MEMBER FUNCTION DOCUMENTATION
bool UnixSocket::isPendingConnection (timeout_t timeout = TIMEOUT_INF) [inline]
not const -- jfc
FRIENDS AND RELATED FUNCTION DOCUMENTATION
friend class SocketPort [friend]
friend class unixstream [friend]
friend class UnixStream [friend]
AUTHOR
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