Reference

UnixSession(3cc)

The Unix domain session is used to primarily to represent a client connection that can be managed on a seperate thread. Threaded streamable unix domain socket with non-blocking constructor.

NAME

UnixSession - The Unix domain session is used to primarily to represent a client connection that can be managed on a seperate thread. Threaded streamable unix domain socket with non-blocking constructor.

SYNOPSIS

#include <unix.h>

Inherits UnixStream, and Thread.

Public Methods

UnixSession (const char *pathname, int size=512, int pri=0, int stack=0)
Create a Unix domain socket that will be connected to a local server server and that will execute under it's own thread. UnixSession (UnixSocket &server, int size=512, int pri=0, int stack=0)
Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from that server and execute a thread for the accepted connection.

Protected Methods

int waitConnection (timeout_t timeout=TIMEOUT_INF)
Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket. CCXX_MEMBER (void) initial(void)
The initial method is used to esablish a connection when delayed completion is used. CCXX_MEMBER (void) final(void)
UnixSession derived objects can be freely created with 'new' and safely terminate their 'Run' method on their own by self-deleting when the thread terminates.

DETAILED DESCRIPTION

The Unix domain session is used to primarily to represent a client connection that can be managed on a seperate thread. Threaded streamable unix domain socket with non-blocking constructor.

The Unix domain session also supports a non-blocking connection scheme which prevents blocking during the constructor and moving the process of completing a connection into the thread that executes for the session.

Author: Alex Pavloff <[email protected]>

CONSTRUCTOR & DESTRUCTOR DOCUMENTATION

UnixSession::UnixSession (const char * pathname, int size = 512, int pri = 0, int stack = 0)

Create a Unix domain socket that will be connected to a local server server and that will execute under it's own thread.

Parameters:

pathname

path to socket

size

of streaming buffer.

pri

execution priority relative to parent.

stack

allocation needed on some platforms.

UnixSession::UnixSession (UnixSocket & server, int size = 512, int pri = 0, int stack = 0)

Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from that server and execute a thread for the accepted connection.

Parameters:

server

unix domain socket to accept a connection from.

size

of streaming buffer.

pri

execution priority relative to parent.

stack

allocation needed on some platforms.

MEMBER FUNCTION DOCUMENTATION

UnixSession::CCXX_MEMBER (void) [inline, protected]

UnixSession derived objects can be freely created with 'new' and safely terminate their 'Run' method on their own by self-deleting when the thread terminates.

UnixSession::CCXX_MEMBER (void) [protected]

The initial method is used to esablish a connection when delayed completion is used.

This assures the constructor terminates without having to wait for a connection request to complete.

int UnixSession::waitConnection (timeout_t timeout = TIMEOUT_INF) [protected]

Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket.

One might wish to use setCompletion() to change the socket back to blocking I/O calls after the connection completes. To implement the session one must create a derived class which implements Run().

Returns: 0 if successful, -1 if timed out.

Parameters:

timeout

to wait for completion in milliseconds.

AUTHOR

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