NAME
Umod - Perl module for Unreal mod file manipulation
SYNOPSIS
use Umod;$umod = new Umod( -file => "$umodFileName" );
DESCRIPTION
The package is an abstraction of an Unreal mod file.
METHODS
- new( [-file = filename] )>
-
Constructor for the umod object. The umod filename can optionally be supplied.
- file( self[, filename] )
-
Set/retrieve the umod filename.
- baseDir( self[, dir] )
-
Set/retrieve the base directory for file extraction.
- product( self[, product] )
-
Set/retrieve the product name.
- version( self[, version] )
-
Set/retrieve the version number.
- archive( self[, archive] )
-
Set/retrieve the archive name.
- requirements( self[, requirements] )
-
Retrieve the requirment information.
- localproduct( self[, product] )
-
Set/retrieve the localized umod product name.
- producturl( self[, producturl] )
-
Set/retrieve the product URL.
- versionurl( self[, versionurl] )
-
Set/retrieve the version URL.
- developer( self[, developer] )
-
Set/retrieve the localized developer name.
- developerurl( self[, developerurl] )
-
Set/retrieve the developer URL.
- readmefile( self[, filename] )
-
Set/retrieve the filename of the ReadMe file.
- packingList( self )
-
Return the packing list.
At this point, this read-only. This could change if I add the ability to pack a umod file.
Each element in the returned list is a ref to a hash derived from the Src lines in the packed ini files.
- iniChanges( self )
-
Return the ini change list.
Each element in the returned list is a ref to a hash derived from the Ini lines in the packed ini files.
- open( self[, file] )
-
Open the umod file and parse it.
Yup, here's the big one, forx.
- parseSrcLine( line )
-
Parse a given 'Src' line.
These lines exist in the ini sections of the umod and contain information on files packed into the umod. We do some simple processing to return a hash ref atomically.
- parseIniLine( line[, -add = bool] )>
-
Parse a given 'Ini' line or 'AddIni' line.
These lines exist in the umodINIGroup sections of the umod and contain information on changes or additions to the ini files. As a special case, changes to the ServerPackages of the Engine.GameEngine section of System\UnrealTournament.ini or System\Unreal.ini is always interpreted as an addition.
- extract( self, force, files )
-
Extract the listed files.
Files are expected to come in hash refs as returned from parseSrcLine above. These hashes contain filenames, sizes, etc.
- dump( self, files )
-
Dump the listed files.
Files are expected to come in hash refs as returned from parseSrcLine above. These hashes contain filenames, sizes, etc.
- readme( self )
-
Return the contents of the readme file, if it exists and if found.
AUTHOR
Mishka Gorodnitzky <[email protected]> and Avatar <[email protected]>.
SEE ALSO
umod(1), xumod(1).