---
name: "SoTexture2"
section: "3"
platform: "linux"
package: "coin"
version: "1:4.0.10-1"
release: "Arch Linux 2026-11-01"
platforms: ["linux"]
url: "https://new.carta.tech/SoTexture2"
---

# SoTexture2(3)

The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scene graph.

## NAME

SoTexture2 - The **SoTexture2** class is used to map a 2D texture onto subsequent geometry in the scene graph.

## SYNOPSIS

\#include \<Inventor/nodes/SoTexture2.h\>

Inherits **SoTexture**.

### Public Types

enum **Model** { **MODULATE** = SoMultiTextureImageElement::MODULATE, **DECAL** = SoMultiTextureImageElement::DECAL, **BLEND** = SoMultiTextureImageElement::BLEND, **REPLACE** = SoMultiTextureImageElement::REPLACE }\
 enum **Wrap** { **REPEAT** = SoMultiTextureImageElement::REPEAT, **CLAMP** = SoMultiTextureImageElement::CLAMP }\

Public Types inherited from **SoNode** enum **NodeType** { **INVENTOR** = 0x0000, **VRML1** = 0x0001, **VRML2** = 0x0002, **INVENTOR\_1** = 0x0004, **INVENTOR\_2\_0** = 0x0008, **INVENTOR\_2\_1** = 0x0010, **INVENTOR\_2\_5** = 0x0020, **INVENTOR\_2\_6** = 0x0040, **COIN\_1\_0** = 0x0080, **COIN\_2\_0** = 0x0100, **EXTENSION** = 0x0200, **COIN\_2\_2** = 0x0400, **COIN\_2\_3** = 0x0800, **COIN\_2\_4** = 0x1000, **INVENTOR\_5\_0** = 0x2000, **COIN\_2\_5** = 0x4000, **COIN\_3\_0** = 0x8000, **INVENTOR\_6\_0** = 0x10000, **COIN\_4\_0** = 0x20000 }\

### Public Member Functions

virtual **SoType** **getTypeId** (void) const\
 **SoTexture2** (void)\
 virtual void **doAction** (**SoAction** \*action)\
 virtual void **GLRender** (**SoGLRenderAction** \*action)\
 virtual void **callback** (**SoCallbackAction** \*action)\
 virtual void **rayPick** (**SoRayPickAction** \*action)\

Public Member Functions inherited from **SoNode** void **setOverride** (const SbBool state)\
 SbBool **isOverride** (void) const\
 void **setNodeType** (const **NodeType** type)\
 **NodeType** **getNodeType** (void) const\
 virtual **SoNode** \* **copy** (SbBool copyconnections=FALSE) const\
 virtual SbBool **affectsState** (void) const\
 virtual void **GLRenderBelowPath** (**SoGLRenderAction** \*action)\
 virtual void **GLRenderInPath** (**SoGLRenderAction** \*action)\
 virtual void **GLRenderOffPath** (**SoGLRenderAction** \*action)\
 virtual void **getBoundingBox** (**SoGetBoundingBoxAction** \*action)\
 virtual void **getMatrix** (**SoGetMatrixAction** \*action)\
 virtual void **handleEvent** (**SoHandleEventAction** \*action)\
 virtual void **pick** (**SoPickAction** \*action)\
 virtual void **search** (**SoSearchAction** \*action)\
 virtual void **write** (**SoWriteAction** \*action)\
 virtual void **audioRender** (**SoAudioRenderAction** \*action)\
 virtual void **getPrimitiveCount** (**SoGetPrimitiveCountAction** \*action)\
 virtual void **grabEventsSetup** (void)\
 virtual void **grabEventsCleanup** (void)\
 virtual void **startNotify** (void)\
 SbUniqueId **getNodeId** (void) const\
 virtual **SoChildList** \* **getChildren** (void) const\
 virtual void **writeInstance** (**SoOutput** \*out)\
 virtual **SoNode** \* **addToCopyDict** (void) const\
 virtual void **copyContents** (const **SoFieldContainer** \*from, SbBool copyconnections)\
 virtual **SoFieldContainer** \* **copyThroughConnection** (void) const\

Public Member Functions inherited from **SoFieldContainer** void **setToDefaults** (void)\
 SbBool **hasDefaultValues** (void) const\
 SbBool **fieldsAreEqual** (const **SoFieldContainer** \*container) const\
 void **copyFieldValues** (const **SoFieldContainer** \*container, SbBool copyconnections=FALSE)\
 SbBool **set** (const char \*const fielddata)\
 void **get** (**SbString** &fielddata)\
 virtual int **getFields** (**SoFieldList** &l) const\
 virtual int **getAllFields** (**SoFieldList** &l) const\
 virtual **SoField** \* **getField** (const **SbName** &name) const\
 virtual **SoField** \* **getEventIn** (const **SbName** &name) const\
 virtual **SoField** \* **getEventOut** (const **SbName** &name) const\
 SbBool **getFieldName** (const **SoField** \*const field, **SbName** &name) const\
 SbBool **enableNotify** (const SbBool flag)\
 SbBool **isNotifyEnabled** (void) const\
 SbBool **set** (const char \*fielddata, **SoInput** \*input)\
 void **get** (**SbString** &fielddata, **SoOutput** \*out)\
 virtual SbBool **validateNewFieldValue** (**SoField** \*field, void \*newval)\
 virtual void **addWriteReference** (**SoOutput** \*out, SbBool isfromfield=FALSE)\
 SbBool **getIsBuiltIn** (void) const\
 virtual void **getFieldsMemorySize** (size\_t &managed, size\_t &unmanaged) const\
 void **setUserData** (void \*userdata) const\
 void \* **getUserData** (void) const\

Public Member Functions inherited from **SoBase** void **ref** (void) const\
 void **unref** (void) const\
 void **unrefNoDelete** (void) const\
 int32\_t **getRefCount** (void) const\
 void **touch** (void)\
 SbBool **isOfType** (**SoType** type) const\
 Returns TRUE if the type of this object is either of the same type or inherited from *type*.  virtual **SbName** **getName** (void) const\
 virtual void **setName** (const **SbName** &newname)\
 void **addAuditor** (void \*const auditor, const **SoNotRec::Type** type)\
 void **removeAuditor** (void \*const auditor, const **SoNotRec::Type** type)\
 const **SoAuditorList** & **getAuditors** (void) const\
 SbBool **shouldWrite** (void)\
 void **assertAlive** (void) const\

### Static Public Member Functions

static **SoType** **getClassTypeId** (void)\
 static void **initClass** (void)\
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.     static SbBool **readImage** (const **SbString** &fname, int &w, int &h, int &nc, unsigned char \*&bytes)\

Static Public Member Functions inherited from **SoTexture** static **SoType** **getClassTypeId** (void)\
 static void **initClass** (void)\
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.     static void **cleanupClass** (void)\

Static Public Member Functions inherited from **SoNode** static uint32\_t **getCompatibilityTypes** (const **SoType** &nodetype)\
 static **SoType** **getClassTypeId** (void)\
 static **SoNode** \* **getByName** (const **SbName** &name)\
 static int **getByName** (const **SbName** &name, **SoNodeList** &l)\
 static void **initClass** (void)\
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.     static void **initClasses** (void)\
 static SbUniqueId **getNextNodeId** (void)\
 static int **getActionMethodIndex** (const **SoType** type)\
 static void **getBoundingBoxS** (**SoAction** \*action, **SoNode** \*node)\
 static void **GLRenderS** (**SoAction** \*action, **SoNode** \*node)\
 static void **callbackS** (**SoAction** \*action, **SoNode** \*node)\
 static void **getMatrixS** (**SoAction** \*action, **SoNode** \*node)\
 static void **handleEventS** (**SoAction** \*action, **SoNode** \*node)\
 static void **pickS** (**SoAction** \*action, **SoNode** \*node)\
 static void **rayPickS** (**SoAction** \*action, **SoNode** \*node)\
 static void **searchS** (**SoAction** \*action, **SoNode** \*node)\
 static void **writeS** (**SoAction** \*action, **SoNode** \*node)\
 static void **audioRenderS** (**SoAction** \*action, **SoNode** \*node)\
 static void **getPrimitiveCountS** (**SoAction** \*action, **SoNode** \*node)\

Static Public Member Functions inherited from **SoFieldContainer** static void **initClass** (void)\
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.     static **SoType** **getClassTypeId** (void)\
 This static method returns the **SoType** object associated with objects of this class.     static void **cleanupClass** (void)\
 static void **initCopyDict** (void)\
 static void **addCopy** (const **SoFieldContainer** \*orig, const **SoFieldContainer** \*copy)\
 static **SoFieldContainer** \* **checkCopy** (const **SoFieldContainer** \*orig)\
 static **SoFieldContainer** \* **findCopy** (const **SoFieldContainer** \*orig, const SbBool copyconnections)\
 static void **copyDone** (void)\

Static Public Member Functions inherited from **SoBase** static void **initClass** (void)\
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.  static **SoType** **getClassTypeId** (void)\
 This static method returns the **SoType** object associated with objects of this class.  static void **addName** (**SoBase** \*const base, const char \*const name)\
 static void **removeName** (**SoBase** \*const base, const char \*const name)\
 static void **incrementCurrentWriteCounter** (void)\
 static void **decrementCurrentWriteCounter** (void)\
 static **SoBase** \* **getNamedBase** (const **SbName** &name, **SoType** type)\
 static int **getNamedBases** (const **SbName** &name, **SoBaseList** &baselist, **SoType** type)\
 static SbBool **read** (**SoInput** \*input, **SoBase** \*&base, **SoType** expectedtype)\
 static void **setInstancePrefix** (const **SbString** &c)\
 static void **setTraceRefs** (SbBool trace)\
 static SbBool **getTraceRefs** (void)\
 static SbBool **connectRoute** (**SoInput** \*input, const **SbName** &fromnodename, const **SbName** &fromfieldname, const **SbName** &tonodename, const **SbName** &tofieldname)\
 static SbBool **readRoute** (**SoInput** \*input)\

### Public Attributes

**SoSFString** **filename**\
 **SoSFImage** **image**\
 **SoSFEnum** **wrapS**\
 **SoSFEnum** **wrapT**\
 **SoSFEnum** **model**\
 **SoSFColor** **blendColor**\
 **SoSFBool** **enableCompressedTexture**\

### Protected Member Functions

virtual const **SoFieldData** \* **getFieldData** (void) const\
 virtual **~SoTexture2** ()\
 virtual SbBool **readInstance** (**SoInput** \*in, unsigned short flags)\
 virtual void **notify** (**SoNotList** \*list)\
 int **getReadStatus** (void)\
 void **setReadStatus** (int s)\

Protected Member Functions inherited from **SoNode** **SoNode** (void)\
 virtual **~SoNode** ()\

Protected Member Functions inherited from **SoFieldContainer** **SoFieldContainer** (void)\
 virtual **~SoFieldContainer** ()\

Protected Member Functions inherited from **SoBase** **SoBase** (void)\
 virtual **~SoBase** ()\
 virtual void **destroy** (void)\
 SbBool **hasMultipleWriteRefs** (void) const\
 SbBool **writeHeader** (**SoOutput** \*out, SbBool isgroup, SbBool isengine) const\
 void **writeFooter** (**SoOutput** \*out) const\
 virtual const char \* **getFileFormatName** (void) const\
 virtual **SoNotRec** **createNotRec** (void)\

### Static Protected Member Functions

static const **SoFieldData** \*\* **getFieldDataPtr** (void)\

Static Protected Member Functions inherited from **SoTexture** static const **SoFieldData** \*\* **getFieldDataPtr** (void)\

Static Protected Member Functions inherited from **SoNode** static const **SoFieldData** \*\* **getFieldDataPtr** (void)\
 static void **setNextActionMethodIndex** (int index)\
 static int **getNextActionMethodIndex** (void)\
 static void **incNextActionMethodIndex** (void)\
 static void **setCompatibilityTypes** (const **SoType** &nodetype, const uint32\_t bitmask)\

Static Protected Member Functions inherited from **SoBase** static uint32\_t **getCurrentWriteCounter** (void)\
 static void **staticDataLock** (void)\
 static void **staticDataUnlock** (void)\

### Additional Inherited Members

Protected Types inherited from **SoBase** enum **BaseFlags** { **IS\_ENGINE** = 0x01, **IS\_GROUP** = 0x02 }\

Protected Attributes inherited from **SoNode** SbUniqueId **uniqueId**\

Protected Attributes inherited from **SoFieldContainer** SbBool **isBuiltIn**\

Static Protected Attributes inherited from **SoNode** static SbUniqueId **nextUniqueId** = 1\
 static int **nextActionMethodIndex** = 0\

## Detailed Description

The **SoTexture2** class is used to map a 2D texture onto subsequent geometry in the scene graph.

Shape nodes within the scope of **SoTexture2** nodes in the scene graph (i.e. below the same **SoSeparator** and to the right hand side of the **SoTexture2**) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (**SoFaceSet**, **SoCube**, **SoSphere**, etc.) for information about the specifics of how the textures will be applied.

For a simple usage example, see the class documentation for **SoSFImage**.

One common flaw with many programs that have support for exporting VRML or Inventor files, is that the same texture file is exported several times, but as different nodes. This can cause excessive texture memory usage and slow rendering. Below is an example program that fixes this by replacing all instances of the same texture with a pointer to the first node:

```
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoOutput.h>
int main(int argc, char ** argv)
{
  if (argc < 2) return -1;
  SoDB::init();
  SoInput in;
  if (!in.openFile(argv[1])) return -1;
  SoSeparator * root = SoDB::readAll(&in);
  if (!root) return -1;
  root->ref();
  SoSearchAction sa;
  sa.setType(SoTexture2::getClassTypeId());
  sa.setInterest(SoSearchAction::ALL);
  sa.setSearchingAll(TRUE);
  sa.apply(root);
  SoPathList & pl = sa.getPaths();
  SbDict namedict;
  for (int i = 0; i < pl.getLength(); i++) {
    SoFullPath * p = (SoFullPath*) pl[i];
    if (p->getTail()->isOfType(SoTexture2::getClassTypeId())) {
      SoTexture2 * tex = (SoTexture2*) p->getTail();
      if (tex->filename.getValue().getLength()) {
        SbName name = tex->filename.getValue().getString();
        unsigned long key = (unsigned long) ((void*) name.getString());
        void * tmp;
        if (!namedict.find(key, tmp)) {
          // new texture. just insert into list
          (void) namedict.enter(key, tex);
        }
        else if (tmp != (void*) tex) { // replace with node found in dict
          SoGroup * parent = (SoGroup*) p->getNodeFromTail(1);
          int idx = p->getIndexFromTail(0);
          parent->replaceChild(idx, (SoNode*) tmp);
        }
      }
    }
  }
  sa.reset();
  // output fixed scene to stdout
  SoOutput out;
  SoWriteAction wa(&out);
  wa.apply(root);
  root->unref();
}
```

When working with Inventor files, one often wants to embed external texture image files into the Inventor files themselves. Here's a minimal, standalone example which shows how that can be accomplished by calling **SoField::touch()** on the **SoTexture2::image** fields before scene graph export:

```
#include <Inventor/SoDB.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoWriteAction.h>
int
main(void)
{
  if (argc == 1) {
    fprintf(stderr,"Usage: %s <infile> > outfile.iv\n", argv[0]);
    return -1;
  }
  SoDB::init();
  // open the file (don't use stdin) to enable Coin to search for textures
  // relative to the input file.
  SoInput in;
  if (!in.openFile(argv[1])) {
    return -1;
  }
  SoSeparator * root = SoDB::readAll(&in);
  if (!root) { exit(1); }
  root->ref();
  SoSearchAction searchaction;
  searchaction.setType(SoTexture2::getClassTypeId());
  searchaction.setSearchingAll(TRUE);
  searchaction.setInterest(SoSearchAction::ALL);
  searchaction.apply(root);
  const SoPathList & pl = searchaction.getPaths();
  for (int i=0; i < pl.getLength(); i++) {
    SoFullPath * fp = (SoFullPath *)pl[i];
    SoTexture2 * tex = (SoTexture2 *)fp->getTail();
    assert(tex->getTypeId() == SoTexture2::getClassTypeId());
    tex->image.touch();
  }
  SoWriteAction wa;
  wa.apply(root);
  root->unref();
  return 0;
}
```

Run the example by piping the iv-file you want to do texture embedding on from stdin, e.g. like this:

```
$ ./test < input.iv
```

**FILE FORMAT/DEFAULTS:**

```
Texture2 {
    filename ""
    image 0 0 0
    wrapS REPEAT
    wrapT REPEAT
    model MODULATE
    blendColor 0 0 0
    enableCompressedTexture FALSE
}
```

## Member Enumeration Documentation

### enum SoTexture2::Model

Texture mapping model, for deciding how to "merge" the texture map with the object it is mapped onto.

**Enumerator**

- ***MODULATE***

  Texture color is multiplied by the polygon color. The result will be Phong shaded (if light model is PHONG).

- ***DECAL***

  Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Has undefined behaviour for grayscale and grayscale-alpha textures.

- ***BLEND***

  This model is normally used with monochrome textures (i.e. textures with one or two components). The first component, the intensity, is then used to blend between the shaded color of the polygon and the **SoTexture2::blendColor**.

- ***REPLACE***

  Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Supports grayscale and grayscale alpha textures. This feature requires OpenGL 1.1. MODULATE will be used if OpenGL version \< 1.1 is detected.

Please note that using this texture model will make your Inventor files incompatible with older versions of Coin and Inventor. You need Coin \>= 2.2 or TGS Inventor 4.0 to load Inventor files that uses the REPLACE texture model.

**Since**

Coin 2.2

TGS Inventor 4.0

### enum SoTexture2::Wrap

Enumeration of wrapping strategies which can be used when the texture map doesn't cover the full extent of the geometry.

**Enumerator**

- ***REPEAT***

  Repeat texture when coordinate is not between 0 and 1.

- ***CLAMP***

  Clamp coordinate between 0 and 1.

## Constructor & Destructor Documentation

### SoTexture2::SoTexture2 (void )

Constructor.

### SoTexture2::~SoTexture2 () \[protected\], \[virtual\]

Destructor. Frees up internal resources used to store texture image data.

## Member Function Documentation

### SoType SoTexture2::getClassTypeId (void ) \[static\]

This static method returns the **SoType** object associated with objects of this class.

### SoType SoTexture2::getTypeId (void ) const \[virtual\]

Returns the type identification of an object derived from a class inheriting **SoBase**. This is used for runtime type checking and "downward" casting.

Reimplemented from **SoTexture**.

### const SoFieldData \*\* SoTexture2::getFieldDataPtr (void ) \[static\], \[protected\]

*This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.*\

 Returns the **SoFieldData** class which holds information about fields in this node.

### const SoFieldData \* SoTexture2::getFieldData (void ) const \[protected\], \[virtual\]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from **SoTexture**.

### void SoTexture2::doAction (SoAction \* action) \[virtual\]

This function performs the typical operation of a node for any action.

Reimplemented from **SoTexture**.

### void SoTexture2::GLRender (SoGLRenderAction \* action) \[virtual\]

Action method for the **SoGLRenderAction**.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from **SoTexture**.

### void SoTexture2::callback (SoCallbackAction \* action) \[virtual\]

Action method for **SoCallbackAction**.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the **SoCallbackAction** for extracting information about the scene graph.

Reimplemented from **SoTexture**.

### void SoTexture2::rayPick (SoRayPickAction \* action) \[virtual\]

Action method for **SoRayPickAction**.

Checks the ray specification of the *action* and tests for intersection with the data of the node.

Nodes influencing relevant state variables for how picking is done also override this method.

Reimplemented from **SoNode**.

### SbBool SoTexture2::readImage (const SbString & fname, int & w, int & h, int & nc, unsigned char \*& bytes) \[static\]

Not implemented in Coin; should probably not have been public in the original SGI Open Inventor API. We'll consider to implement it if requested.

### SbBool SoTexture2::readInstance (SoInput \* in, unsigned short flags) \[protected\], \[virtual\]

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream *in*. The input stream state points to the start of a serialized / persistent representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went OK or not. The import process should be robust and handle corrupted input streams by returning FALSE.

*flags* is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from **SoNode**.

### void SoTexture2::notify (SoNotList \* l) \[protected\], \[virtual\]

Notifies all auditors for this instance when changes are made.

Reimplemented from **SoNode**.

### int SoTexture2::getReadStatus (void ) \[protected\]

Returns read status. 1 for success, 0 for failure.

### void SoTexture2::setReadStatus (int s) \[protected\]

Sets read status.

**See also**

**getReadStatus()**

## Member Data Documentation

### SoSFString SoTexture2::filename

Texture filename, referring to a file on disk in a supported image bitmap format.

By default contains an empty string, which means the texture will be fetched from **SoTexture2::image** and not from disk. (Specify either this field or use **SoTexture2::image**, not both.)

FIXME: Section about simage is outdated.

For reading texture image files from disk, Coin uses the "simage" library from Kongsberg Oil & Gas Technologies. This library must be installed for it to be possible to load any image files at all.

The set of image formats you can actually read with the simage library depends on how the simage library was built, as simage is again dependent on a few other low level file import/export libraries (for instance for JPEG, GIF, TIFF and PNG support). To make sure all wanted formats are supported, you should build the simage library yourself.

The set of image formats guaranteed to be supported by simage is Targa (.tga), PIC (.pic), SGI RGB (.rgb, .bw) and XWD (.xwd).

For more information about the simage library, including download and build instructions, see the Coin repository.

### SoSFImage SoTexture2::image

Inline image data. Defaults to contain an empty image.

See documentation of the **SoSFImage** class for a very detailed description of how the format specification for the image data is laid out, and what different image formats for color textures, semi-transparent textures, grayscale textures, etc., are supported.

### SoSFEnum SoTexture2::wrapS

Wrapping strategy for the S coordinate when the texture map is narrower than the object to map onto.

Default value is **SoTexture2::REPEAT**.

### SoSFEnum SoTexture2::wrapT

Wrapping strategy for the T coordinate when the texture map is shorter than the object to map onto.

Default value is **SoTexture2::REPEAT**.

### SoSFEnum SoTexture2::model

Texture mapping model for how the texture map is "merged" with the polygon primitives it is applied to. Default value is **SoTexture2::MODULATE**.

### SoSFColor SoTexture2::blendColor

Blend color. Used when **SoTexture2::model** is **SoTexture2::BLEND**.

Default color value is \[0, 0, 0\], black, which means no contribution to the blending is made.

### SoSFBool SoTexture2::enableCompressedTexture

Hint to Coin that compressed textures should be used if this is supported by the graphics hardware and OpenGL drivers. Using compressed textures usually reduces texture memory usage for a texture by 4-6 times.

**Since**

Coin 2.4.2

TGS Inventor 4.0

## Author

Generated automatically by Doxygen for Coin from the source code.
