---
name: "SoResetTransform"
section: "3iv"
platform: "linux"
package: "inventor-doc"
version: "2.1.6+ds-2"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SoResetTransform/3iv"
---

# SoResetTransform(3iv)

node that resets the current transformation to identity

## NAME

SoResetTransform — node that resets the current transformation to identity

## INHERITS FROM

SoBase \> SoFieldContainer \> SoNode \> SoTransformation \> SoResetTransform

## SYNOPSIS

**#include \<Inventor/nodes/SoResetTransform.h\>**

**enum ResetType {** **SoResetTransform::TRANSFORM**	Reset the current transformation to identity\
 **SoResetTransform::BBOX**	Reset the bounding box to empty\
 **}**

Fields from class SoResetTransform:

**SoSFBitMask**	**whatToReset**

Methods from class SoResetTransform:

	**SoResetTransform()**\
 **static SoType**	**getClassTypeId()**

Methods from class SoNode:

**void**	**setOverride(SbBool state)**\
 **SbBool**	**isOverride() const**\
 **SoNode \***	**copy(SbBool copyConnections = FALSE) const**\
 **virtual SbBool**	**affectsState() const**\
 **static SoNode \***	**getByName(const SbName &name)**\
 **static int**	**getByName(const SbName &name, SoNodeList &list)**

Methods from class SoFieldContainer:

**void**	**setToDefaults()**\
 **SbBool**	**hasDefaultValues() const**\
 **SbBool**	**fieldsAreEqual(const SoFieldContainer \*fc) const**\
 **void**	**copyFieldValues(const SoFieldContainer \*fc, SbBool copyConnections = FALSE)**\
 **SbBool**	**set(const char \*fieldDataString)**\
 **void**	**get(SbString &fieldDataString)**\
 **virtual int**	**getFields(SoFieldList &resultList) const**\
 **virtual SoField \***	**getField(const SbName &fieldName) const**\
 **SbBool**	**getFieldName(const SoField \*field, SbName &fieldName) const**\
 **SbBool**	**isNotifyEnabled() const**\
 **SbBool**	**enableNotify(SbBool flag)**

Methods from class SoBase:

**void**	**ref()**\
 **void**	**unref() const**\
 **void**	**unrefNoDelete() const**\
 **void**	**touch()**\
 **virtual SoType**	**getTypeId() const**\
 **SbBool**	**isOfType(SoType type) const**\
 **virtual void**	**setName(const SbName &name)**\
 **virtual SbName**	**getName() const**

## DESCRIPTION

**This node resets the current transformation to identity. It can be used to apply an absolute world space transformation afterwards, such as translating to a specific point from within a hierarchy. An SoResetTransform** node should probably be used under an **SoSeparator** or **SoTransformSeparator** so it won't change transformations for the rest of the scene graph. An **SoResetTransform** node can also be used to reset the current bounding box to empty during traversal of an **SoGetBoundingBoxAction**, if the **whatToReset** field has the **BBOX** bit set.

## FIELDS

**SoSFBitMask**	**whatToReset**\
 Specifies which items to reset when the node is traversed.

## METHODS

	**SoResetTransform()**\
 Creates a reset transformation node with default settings.

**static SoType**	**getClassTypeId()**\
 Returns type identifier for this class.

## ACTION BEHAVIOR

**SoGLRenderAction, SoCallbackAction, SoRayPickAction**\
 If specified, resets current transformation matrix to identity.

**SoGetBoundingBoxAction**\
 If specified, resets current transformation matrix to identity and current computed bounding box to be empty.

**SoGetMatrixAction**\
 Returns identity matrix.

## FILE FORMAT/DEFAULTS

```
ResetTransform {
whatToReset	TRANSFORM
}
```

## SEE ALSO

**SoTransform**
