---
name: "SoGLShadowCullingElement"
section: "3"
platform: "linux"
package: "coin"
version: "1:4.0.10-1"
release: "Arch Linux 2026-11-01"
platforms: ["linux"]
url: "https://new.carta.tech/SoGLShadowCullingElement"
---

# SoGLShadowCullingElement(3)

The SoGLShadowCullingElement class is yet to be documented.

## NAME

SoGLShadowCullingElement - The **SoGLShadowCullingElement** class is yet to be documented.

## SYNOPSIS

\#include \<Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h\>

Inherits **SoInt32Element**.

### Public Types

enum **Mode** { **AS\_IS\_CULLING**, **FRONT\_FACE\_CULLING**, **NO\_CULLING** }\

### Public Member Functions

virtual void **init** (**SoState** \*state)\
 virtual void **push** (**SoState** \*state)\
 virtual void **pop** (**SoState** \*state, const **SoElement** \*prevTopElement)\
 virtual void **setElt** (int32\_t value)\

Public Member Functions inherited from **SoInt32Element** virtual SbBool **matches** (const **SoElement** \*element) const\
 virtual **SoElement** \* **copyMatchInfo** (void) const\
 virtual void **print** (FILE \*file) const\

Public Member Functions inherited from **SoElement** const **SoType** **getTypeId** (void) const\
 int **getStackIndex** (void) const\
 void **setDepth** (const int **depth**)\
 int **getDepth** (void) const\
 virtual **~SoElement** ()\

### Static Public Member Functions

static **SoType** **getClassTypeId** (void)\
 static int **getClassStackIndex** (void)\
 static void \* **createInstance** (void)\
 static void **initClass** (void)\
 static void **set** (**SoState** \*const state, **SoNode** \*const node, const int mode)\
 FIXME: write doc.  static int **get** (**SoState** \*const state)\
 FIXME: write doc.  static int **getDefault** (void)\
 FIXME: write doc.

Static Public Member Functions inherited from **SoInt32Element** static **SoType** **getClassTypeId** (void)\
 static int **getClassStackIndex** (void)\
 static void **initClass** (void)\
 static void **set** (const int index, **SoState** \*const state, **SoNode** \*const node, const int32\_t value)\
 static void **set** (const int index, **SoState** \*const state, const int32\_t value)\
 static int32\_t **get** (const int index, **SoState** \*const state)\

Static Public Member Functions inherited from **SoElement** static void **initClass** (void)\
 static **SoType** **getClassTypeId** (void)\
 static int **getClassStackIndex** (void)\
 static void **initElements** (void)\
 static int **getNumStackIndices** (void)\
 static **SoType** **getIdFromStackIndex** (const int **stackIndex**)\

### Protected Member Functions

virtual **~SoGLShadowCullingElement** ()\

Protected Member Functions inherited from **SoInt32Element** virtual **~SoInt32Element** ()\

Protected Member Functions inherited from **SoElement** **SoElement** (void)\
 void **capture** (**SoState** \*const state) const\
 virtual void **captureThis** (**SoState** \*state) const\
 void **setTypeId** (const **SoType** **typeId**)\
 void **setStackIndex** (const int index)\
 **SoElement** \* **getNextInStack** (void) const\
 **SoElement** \* **getNextFree** (void) const\

### Additional Inherited Members

Static Protected Member Functions inherited from **SoElement** static **SoElement** \* **getElement** (**SoState** \*const state, const int **stackIndex**)\
 static const **SoElement** \* **getConstElement** (**SoState** \*const state, const int **stackIndex**)\
 static int **createStackIndex** (const **SoType** id)\

Protected Attributes inherited from **SoInt32Element** int32\_t **data**\

Protected Attributes inherited from **SoElement** **SoType** **typeId**\
 int **stackIndex**\
 int **depth**\

Static Protected Attributes inherited from **SoElement** static int **classStackIndex**\
 static **SoTypeList** \* **stackToType**\

## Detailed Description

The **SoGLShadowCullingElement** class is yet to be documented.

FIXME: write doc.

**Since**

Coin 2.5

## Member Enumeration Documentation

### enum SoGLShadowCullingElement::Mode

FIXME: write doc.

## Constructor & Destructor Documentation

### SoGLShadowCullingElement::~SoGLShadowCullingElement (void ) \[protected\], \[virtual\]

Destructor.

## Member Function Documentation

### SoType SoGLShadowCullingElement::getClassTypeId (void ) \[static\]

This static method returns the **SoType** object associated with objects of this class.

### int SoGLShadowCullingElement::getClassStackIndex (void ) \[static\]

This static method returns the state stack index for the class.

### void \* SoGLShadowCullingElement::createInstance (void ) \[static\]

*This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.*\

 Creates a new instance of the class type corresponding to the **SoType** object.

### void SoGLShadowCullingElement::initClass (void ) \[static\]

Initialize relevant common data for all instances, like the type system.

### void SoGLShadowCullingElement::init (SoState \* state) \[virtual\]

Initializes the element to its default value. The default value is SoGLShadowCullingElement::AS\_IS\_CULLING.

Reimplemented from **SoInt32Element**.

### void SoGLShadowCullingElement::push (SoState \* state) \[virtual\]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using **SoState::getElement()** or indirectly **SoElement::getElement()**, and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The **push()** method is called on the new element, and the previous element can be found using **SoElement::getNextInStack()**.

Reimplemented from **SoElement**.

### void SoGLShadowCullingElement::pop (SoState \* state, const SoElement \* prevTopElement) \[virtual\]

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. **pop()** is called on the new top of stack, and a pointer to the previous top of stack is passed in *prevTopElement*.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from **SoElement**.

### void SoGLShadowCullingElement::setElt (int32\_t value) \[virtual\]

Set element value.

Reimplemented from **SoInt32Element**.

## Author

Generated automatically by Doxygen for Coin from the source code.
