---
name: "SoCamera"
section: "3"
platform: "linux"
package: "coin"
version: "1:4.0.10-1"
release: "Arch Linux 2026-11-01"
platforms: ["linux"]
url: "https://new.carta.tech/SoCamera"
---

# SoCamera(3)

The SoCamera class is the abstract base class for camera definition nodes.

## NAME

SoCamera - The **SoCamera** class is the abstract base class for camera definition nodes.

## SYNOPSIS

\#include \<Inventor/nodes/SoCamera.h\>

Inherits **SoNode**.

Inherited by **SoFrustumCamera**, **SoOrthographicCamera**, and **SoPerspectiveCamera**.

### Public Types

enum **ViewportMapping** { **CROP\_VIEWPORT\_FILL\_FRAME**, **CROP\_VIEWPORT\_LINE\_FRAME**, **CROP\_VIEWPORT\_NO\_FRAME**, **ADJUST\_CAMERA**, **LEAVE\_ALONE** }\
 enum **StereoMode** { **MONOSCOPIC**, **LEFT\_VIEW**, **RIGHT\_VIEW** }\

Public Types inherited from **SoNode** enum **NodeType** { **INVENTOR** = 0x0000, **VRML1** = 0x0001, **VRML2** = 0x0002, **INVENTOR\_1** = 0x0004, **INVENTOR\_2\_0** = 0x0008, **INVENTOR\_2\_1** = 0x0010, **INVENTOR\_2\_5** = 0x0020, **INVENTOR\_2\_6** = 0x0040, **COIN\_1\_0** = 0x0080, **COIN\_2\_0** = 0x0100, **EXTENSION** = 0x0200, **COIN\_2\_2** = 0x0400, **COIN\_2\_3** = 0x0800, **COIN\_2\_4** = 0x1000, **INVENTOR\_5\_0** = 0x2000, **COIN\_2\_5** = 0x4000, **COIN\_3\_0** = 0x8000, **INVENTOR\_6\_0** = 0x10000, **COIN\_4\_0** = 0x20000 }\

### Public Member Functions

virtual **SoType** **getTypeId** (void) const\
 **SbViewVolume** **getViewVolume** (const **SbViewportRegion** &vp, **SbViewportRegion** &resultvp, const **SbMatrix** &mm=**SbMatrix::identity**()) const\
 void **pointAt** (const **SbVec3f** &targetpoint)\
 void **pointAt** (const **SbVec3f** &targetpoint, const **SbVec3f** &upvector)\
 virtual void **scaleHeight** (float scalefactor)=0\
 virtual **SbViewVolume** **getViewVolume** (float useaspectratio=0.0f) const =0\
 void **viewAll** (**SoNode** \*const sceneroot, const **SbViewportRegion** &vpregion, const float slack=1.0f)\
 void **viewAll** (**SoPath** \*const path, const **SbViewportRegion** &vpregion, const float slack=1.0f)\
 **SbViewportRegion** **getViewportBounds** (const **SbViewportRegion** &region) const\
 void **setStereoMode** (**StereoMode** mode)\
 **StereoMode** **getStereoMode** (void) const\
 void **setStereoAdjustment** (float adjustment)\
 float **getStereoAdjustment** (void) const\
 void **setBalanceAdjustment** (float adjustment)\
 float **getBalanceAdjustment** (void) const\
 virtual void **doAction** (**SoAction** \*action)\
 virtual void **callback** (**SoCallbackAction** \*action)\
 virtual void **GLRender** (**SoGLRenderAction** \*action)\
 virtual void **audioRender** (**SoAudioRenderAction** \*action)\
 virtual void **getBoundingBox** (**SoGetBoundingBoxAction** \*action)\
 virtual void **getMatrix** (**SoGetMatrixAction** \*action)\
 virtual void **handleEvent** (**SoHandleEventAction** \*action)\
 virtual void **rayPick** (**SoRayPickAction** \*action)\
 virtual void **getPrimitiveCount** (**SoGetPrimitiveCountAction** \*action)\
 virtual void **viewBoundingBox** (const **SbBox3f** &box, float aspect, float slack)=0\

Public Member Functions inherited from **SoNode** void **setOverride** (const SbBool state)\
 SbBool **isOverride** (void) const\
 void **setNodeType** (const **NodeType** type)\
 **NodeType** **getNodeType** (void) const\
 virtual **SoNode** \* **copy** (SbBool copyconnections=FALSE) const\
 virtual SbBool **affectsState** (void) const\
 virtual void **GLRenderBelowPath** (**SoGLRenderAction** \*action)\
 virtual void **GLRenderInPath** (**SoGLRenderAction** \*action)\
 virtual void **GLRenderOffPath** (**SoGLRenderAction** \*action)\
 virtual void **pick** (**SoPickAction** \*action)\
 virtual void **search** (**SoSearchAction** \*action)\
 virtual void **write** (**SoWriteAction** \*action)\
 virtual void **grabEventsSetup** (void)\
 virtual void **grabEventsCleanup** (void)\
 virtual void **startNotify** (void)\
 virtual void **notify** (**SoNotList** \*l)\
 SbUniqueId **getNodeId** (void) const\
 virtual **SoChildList** \* **getChildren** (void) const\
 virtual void **writeInstance** (**SoOutput** \*out)\
 virtual **SoNode** \* **addToCopyDict** (void) const\
 virtual void **copyContents** (const **SoFieldContainer** \*from, SbBool copyconnections)\
 virtual **SoFieldContainer** \* **copyThroughConnection** (void) const\

Public Member Functions inherited from **SoFieldContainer** void **setToDefaults** (void)\
 SbBool **hasDefaultValues** (void) const\
 SbBool **fieldsAreEqual** (const **SoFieldContainer** \*container) const\
 void **copyFieldValues** (const **SoFieldContainer** \*container, SbBool copyconnections=FALSE)\
 SbBool **set** (const char \*const fielddata)\
 void **get** (**SbString** &fielddata)\
 virtual int **getFields** (**SoFieldList** &l) const\
 virtual int **getAllFields** (**SoFieldList** &l) const\
 virtual **SoField** \* **getField** (const **SbName** &name) const\
 virtual **SoField** \* **getEventIn** (const **SbName** &name) const\
 virtual **SoField** \* **getEventOut** (const **SbName** &name) const\
 SbBool **getFieldName** (const **SoField** \*const field, **SbName** &name) const\
 SbBool **enableNotify** (const SbBool flag)\
 SbBool **isNotifyEnabled** (void) const\
 SbBool **set** (const char \*fielddata, **SoInput** \*input)\
 void **get** (**SbString** &fielddata, **SoOutput** \*out)\
 virtual SbBool **validateNewFieldValue** (**SoField** \*field, void \*newval)\
 virtual void **addWriteReference** (**SoOutput** \*out, SbBool isfromfield=FALSE)\
 SbBool **getIsBuiltIn** (void) const\
 virtual void **getFieldsMemorySize** (size\_t &managed, size\_t &unmanaged) const\
 void **setUserData** (void \*userdata) const\
 void \* **getUserData** (void) const\

Public Member Functions inherited from **SoBase** void **ref** (void) const\
 void **unref** (void) const\
 void **unrefNoDelete** (void) const\
 int32\_t **getRefCount** (void) const\
 void **touch** (void)\
 SbBool **isOfType** (**SoType** type) const\
 Returns TRUE if the type of this object is either of the same type or inherited from *type*.  virtual **SbName** **getName** (void) const\
 virtual void **setName** (const **SbName** &newname)\
 void **addAuditor** (void \*const auditor, const **SoNotRec::Type** type)\
 void **removeAuditor** (void \*const auditor, const **SoNotRec::Type** type)\
 const **SoAuditorList** & **getAuditors** (void) const\
 SbBool **shouldWrite** (void)\
 void **assertAlive** (void) const\

### Static Public Member Functions

static **SoType** **getClassTypeId** (void)\
 static void **initClass** (void)\
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Static Public Member Functions inherited from **SoNode** static uint32\_t **getCompatibilityTypes** (const **SoType** &nodetype)\
 static **SoType** **getClassTypeId** (void)\
 static **SoNode** \* **getByName** (const **SbName** &name)\
 static int **getByName** (const **SbName** &name, **SoNodeList** &l)\
 static void **initClass** (void)\
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.     static void **initClasses** (void)\
 static SbUniqueId **getNextNodeId** (void)\
 static int **getActionMethodIndex** (const **SoType** type)\
 static void **getBoundingBoxS** (**SoAction** \*action, **SoNode** \*node)\
 static void **GLRenderS** (**SoAction** \*action, **SoNode** \*node)\
 static void **callbackS** (**SoAction** \*action, **SoNode** \*node)\
 static void **getMatrixS** (**SoAction** \*action, **SoNode** \*node)\
 static void **handleEventS** (**SoAction** \*action, **SoNode** \*node)\
 static void **pickS** (**SoAction** \*action, **SoNode** \*node)\
 static void **rayPickS** (**SoAction** \*action, **SoNode** \*node)\
 static void **searchS** (**SoAction** \*action, **SoNode** \*node)\
 static void **writeS** (**SoAction** \*action, **SoNode** \*node)\
 static void **audioRenderS** (**SoAction** \*action, **SoNode** \*node)\
 static void **getPrimitiveCountS** (**SoAction** \*action, **SoNode** \*node)\

Static Public Member Functions inherited from **SoFieldContainer** static void **initClass** (void)\
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.     static **SoType** **getClassTypeId** (void)\
 This static method returns the **SoType** object associated with objects of this class.     static void **cleanupClass** (void)\
 static void **initCopyDict** (void)\
 static void **addCopy** (const **SoFieldContainer** \*orig, const **SoFieldContainer** \*copy)\
 static **SoFieldContainer** \* **checkCopy** (const **SoFieldContainer** \*orig)\
 static **SoFieldContainer** \* **findCopy** (const **SoFieldContainer** \*orig, const SbBool copyconnections)\
 static void **copyDone** (void)\

Static Public Member Functions inherited from **SoBase** static void **initClass** (void)\
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.  static **SoType** **getClassTypeId** (void)\
 This static method returns the **SoType** object associated with objects of this class.  static void **addName** (**SoBase** \*const base, const char \*const name)\
 static void **removeName** (**SoBase** \*const base, const char \*const name)\
 static void **incrementCurrentWriteCounter** (void)\
 static void **decrementCurrentWriteCounter** (void)\
 static **SoBase** \* **getNamedBase** (const **SbName** &name, **SoType** type)\
 static int **getNamedBases** (const **SbName** &name, **SoBaseList** &baselist, **SoType** type)\
 static SbBool **read** (**SoInput** \*input, **SoBase** \*&base, **SoType** expectedtype)\
 static void **setInstancePrefix** (const **SbString** &c)\
 static void **setTraceRefs** (SbBool trace)\
 static SbBool **getTraceRefs** (void)\
 static SbBool **connectRoute** (**SoInput** \*input, const **SbName** &fromnodename, const **SbName** &fromfieldname, const **SbName** &tonodename, const **SbName** &tofieldname)\
 static SbBool **readRoute** (**SoInput** \*input)\

### Public Attributes

**SoSFEnum** **viewportMapping**\
 **SoSFVec3f** **position**\
 **SoSFRotation** **orientation**\
 **SoSFFloat** **aspectRatio**\
 **SoSFFloat** **nearDistance**\
 **SoSFFloat** **farDistance**\
 **SoSFFloat** **focalDistance**\

### Protected Member Functions

virtual const **SoFieldData** \* **getFieldData** (void) const\
 **SoCamera** (void)\
 virtual **~SoCamera** ()\
 virtual void **jitter** (int numpasses, int curpass, const **SbViewportRegion** &vpreg, **SbVec3f** &jitteramount) const\

Protected Member Functions inherited from **SoNode** **SoNode** (void)\
 virtual **~SoNode** ()\
 virtual SbBool **readInstance** (**SoInput** \*in, unsigned short flags)\

Protected Member Functions inherited from **SoFieldContainer** **SoFieldContainer** (void)\
 virtual **~SoFieldContainer** ()\

Protected Member Functions inherited from **SoBase** **SoBase** (void)\
 virtual **~SoBase** ()\
 virtual void **destroy** (void)\
 SbBool **hasMultipleWriteRefs** (void) const\
 SbBool **writeHeader** (**SoOutput** \*out, SbBool isgroup, SbBool isengine) const\
 void **writeFooter** (**SoOutput** \*out) const\
 virtual const char \* **getFileFormatName** (void) const\
 virtual **SoNotRec** **createNotRec** (void)\

### Static Protected Member Functions

static const **SoFieldData** \*\* **getFieldDataPtr** (void)\

Static Protected Member Functions inherited from **SoNode** static const **SoFieldData** \*\* **getFieldDataPtr** (void)\
 static void **setNextActionMethodIndex** (int index)\
 static int **getNextActionMethodIndex** (void)\
 static void **incNextActionMethodIndex** (void)\
 static void **setCompatibilityTypes** (const **SoType** &nodetype, const uint32\_t bitmask)\

Static Protected Member Functions inherited from **SoBase** static uint32\_t **getCurrentWriteCounter** (void)\
 static void **staticDataLock** (void)\
 static void **staticDataUnlock** (void)\

### Additional Inherited Members

Protected Types inherited from **SoBase** enum **BaseFlags** { **IS\_ENGINE** = 0x01, **IS\_GROUP** = 0x02 }\

Protected Attributes inherited from **SoNode** SbUniqueId **uniqueId**\

Protected Attributes inherited from **SoFieldContainer** SbBool **isBuiltIn**\

Static Protected Attributes inherited from **SoNode** static SbUniqueId **nextUniqueId** = 1\
 static int **nextActionMethodIndex** = 0\

## Detailed Description

The **SoCamera** class is the abstract base class for camera definition nodes.

To be able to view a scene, one needs to have a camera in the scene graph. A camera node will set up the projection and viewing matrices for rendering of the geometry in the scene.

This node just defines the abstract interface by collecting common fields that all camera type nodes needs. Use the non-abstract camera node subclasses within a scene graph. The ones that are default part of the Coin library are **SoPerspectiveCamera** and **SoOrthographicCamera**, which uses the two different projections given by their name.

Note that the viewer components of the GUI glue libraries of Coin (SoXt, SoQt, SoWin, etc) will automatically insert a camera into a scene graph if none has been defined.

It is possible to have more than one camera in a scene graph. One common trick is for instance to use a second camera to display static geometry or overlay geometry (e.g. for head-up displays ("HUD")), as shown by this example code:

```
#include <Inventor/Qt/SoQt.h>
#include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
#include <Inventor/nodes/SoNodes.h>
int
main(int argc, char ** argv)
{
  QWidget * mainwin = SoQt::init(argv[0]);
  SoSeparator * root = new SoSeparator;
  root->ref();
  // Adds a camera and a red cone. The first camera found in the
  // scene graph by the SoQtExaminerViewer will be picked up and
  // initialized automatically.
  root->addChild(new SoPerspectiveCamera);
  SoMaterial * material = new SoMaterial;
  material->diffuseColor.setValue(1.0, 0.0, 0.0);
  root->addChild(material);
  root->addChild(new SoCone);
  // Set up a second camera for the remaining geometry. This camera
  // will not be picked up and influenced by the viewer, so the
  // geometry will be kept static.
  SoPerspectiveCamera * pcam = new SoPerspectiveCamera;
  pcam->position = SbVec3f(0, 0, 5);
  pcam->nearDistance = 0.1;
  pcam->farDistance = 10;
  root->addChild(pcam);
  // Adds a green cone to demonstrate static geometry.
  SoMaterial * greenmaterial = new SoMaterial;
  greenmaterial->diffuseColor.setValue(0, 1.0, 0.0);
  root->addChild(greenmaterial);
  root->addChild(new SoCone);
  SoQtExaminerViewer * viewer = new SoQtExaminerViewer(mainwin);
  viewer->setSceneGraph(root);
  viewer->show();
  SoQt::show(mainwin);
  SoQt::mainLoop();
  delete viewer;
  root->unref();
  return 0;
}
```

NB: The support for multiple cameras in Coin is limited, and problems with multiple cameras will be considered fixed on a case by case basis.

## Member Enumeration Documentation

### enum SoCamera::ViewportMapping

Enumerates the available possibilities for how the render frame should map the viewport.

### enum SoCamera::StereoMode

Enumerates the possible stereo modes.

**Enumerator**

- ***MONOSCOPIC***

  No stereo.

- ***LEFT\_VIEW***

  Left view.

- ***RIGHT\_VIEW***

  Right view.

## Constructor & Destructor Documentation

### SoCamera::SoCamera (void ) \[protected\]

Constructor.

### SoCamera::~SoCamera () \[protected\], \[virtual\]

Destructor.

## Member Function Documentation

### SoType SoCamera::getClassTypeId (void ) \[static\]

This static method returns the **SoType** object associated with objects of this class.

### SoType SoCamera::getTypeId (void ) const \[virtual\]

Returns the type identification of an object derived from a class inheriting **SoBase**. This is used for runtime type checking and "downward" casting.

Implements **SoBase**.

Reimplemented in **SoFrustumCamera**, **SoOrthographicCamera**, **SoPerspectiveCamera**, and **SoReversePerspectiveCamera**.

### const SoFieldData \*\* SoCamera::getFieldDataPtr (void ) \[static\], \[protected\]

*This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.*\

 Returns the **SoFieldData** class which holds information about fields in this node.

### const SoFieldData \* SoCamera::getFieldData (void ) const \[protected\], \[virtual\]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from **SoFieldContainer**.

Reimplemented in **SoFrustumCamera**, **SoOrthographicCamera**, **SoPerspectiveCamera**, and **SoReversePerspectiveCamera**.

### SbViewVolume SoCamera::getViewVolume (const SbViewportRegion & vp, SbViewportRegion & resultvp, const SbMatrix & mm = SbMatrix::identity()) const

Convenience method which returns the actual view volume used when rendering, adjusted for the current viewport mapping.

Supply the view's viewport in *vp*. If the viewport mapping is one of CROP\_VIEWPORT\_FILL\_FRAME, CROP\_VIEWPORT\_LINE\_FRAME or CROP\_VIEWPORT\_NO\_FRAME, *resultvp* will be modified to contain the resulting viewport.

If you got any transformations in front of the camera, *mm* should contain this transformation.

**Since**

Coin 4.0

### void SoCamera::pointAt (const SbVec3f & targetpoint)

Reorients the camera so that it points towards *targetpoint*. The positive Y-axis is used as the up vector of the camera, unless the new camera direction is parallel to this axis, in which case the positive Z-axis will be used instead.

### void SoCamera::pointAt (const SbVec3f & targetpoint, const SbVec3f & upvector)

Reorients the camera so that it points towards *targetpoint*, using *upvector* as the camera up vector.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.\

### virtual void SoCamera::scaleHeight (float scalefactor) \[pure virtual\]

Sets a *scalefactor* for the height of the camera viewport. What "viewport height" means exactly in this context depends on the camera model. See documentation in subclasses.

Implemented in **SoFrustumCamera**, **SoOrthographicCamera**, and **SoPerspectiveCamera**.

### virtual SbViewVolume SoCamera::getViewVolume (float useaspectratio = 0.0f) const \[pure virtual\]

Returns total view volume covered by the camera under the current settings.

This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should use getViewVolume(SbViewportRegion & vp, const SbMatrix & mm), or do something like this:

```
SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();
switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
  vv = camera->getViewVolume(0.0f);
  break;
case SoCamera::ADJUST_CAMERA:
  vv = camera->getViewVolume(aspectratio);
  if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
  break;
case SoCamera::LEAVE_ALONE:
  vv = camera->getViewVolume(0.0f);
  break;
default:
  assert(0 && "unknown viewport mapping");
  break;
}
```

Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See the SoCamera::getView() source-code (private method) to see how this is done.

Implemented in **SoFrustumCamera**, **SoOrthographicCamera**, and **SoPerspectiveCamera**.

### void SoCamera::viewAll (SoNode \*const sceneroot, const SbViewportRegion & vpregion, const float slack = 1.0f)

Position the camera so that all geometry of the scene from *sceneroot* is contained in the view volume of the camera, while keeping the camera orientation constant.

Finds the bounding box of the scene and calls **SoCamera::viewBoundingBox()**. A bounding sphere will be calculated from the scene bounding box, so the camera will "view all" even when the scene is rotated, in any way.

The *slack* argument gives a multiplication factor to the distance the camera is supposed to move out from the *sceneroot* mid-point.

A value less than 1.0 for the *slack* argument will therefore cause the camera to come closer to the scene, a value of 1.0 will position the camera as exactly outside the scene bounding sphere, and a value larger than 1.0 will give "extra slack" versus the scene bounding sphere.

### void SoCamera::viewAll (SoPath \*const path, const SbViewportRegion & vpregion, const float slack = 1.0f)

Position the camera so all geometry of the scene in *path* is contained in the view volume of the camera.

Finds the bounding box of the scene and calls **SoCamera::viewBoundingBox()**.

### SbViewportRegion SoCamera::getViewportBounds (const SbViewportRegion & region) const

Based in the **SoCamera::viewportMapping** setting, convert the values of *region* to the viewport region we will actually render into.

### void SoCamera::setStereoMode (StereoMode mode)

Sets the stereo mode.

### SoCamera::StereoMode SoCamera::getStereoMode (void ) const

Returns the stereo mode.

### void SoCamera::setStereoAdjustment (float adjustment)

Sets the stereo adjustment. This is the distance between the left and right "eye" when doing stereo rendering.

When doing stereo rendering, Coin will render two views, one for the left eye, and one for the right eye. The stereo adjustment is, a bit simplified, how much the camera is translated along the local X-axis between the left and the right view.

The default distance is 0.1, which is chosen since it is the approximate distance between the human eyes.

To create a nice looking and visible stereo effect, the application programmer will often have to adjust this value. If all you want to do is examine simple standalone 3D objects, it is possible to calculate a stereo offset based on the bounding box of the 3D model (or scale the model down to an appropriate size).

However, if you have a large scene, where you want to fly around in the scene, and see stereo on different objects as you approach them, you can't calculate the stereo offset based on the bounding box of the scene, but rather use a stereo offset based on the scale of the individual objects/details you want to examine.

Please note that it is important to set a sensible focal distance when doing stereo rendering. See **setBalanceAdjustment()** for information about how the focal distance affects the stereo rendering.

**See also**

**setBalanceAdjustment()**

### float SoCamera::getStereoAdjustment (void ) const

Returns the stereo adjustment.

**See also**

**setStereoAdjustment()**

### void SoCamera::setBalanceAdjustment (float adjustment)

Sets the stereo balance adjustment. This is a factor that enables you to move the zero parallax plane. Geometry in front of the zero parallax plane will appear to be in front of the screen.

The balance adjustment is multiplied with the focal distance to find the zero parallax plane. The default value is 1.0, and the zero parallax plane is then at the focal point.

**See also**

**SoCamera::focalDistance**

### float SoCamera::getBalanceAdjustment (void ) const

Returns the stereo balance adjustment.

**See also**

**setBalanceAdjustment()**

### void SoCamera::doAction (SoAction \* action) \[virtual\]

This function performs the typical operation of a node for any action.

Reimplemented from **SoNode**.

### void SoCamera::callback (SoCallbackAction \* action) \[virtual\]

Action method for **SoCallbackAction**.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the **SoCallbackAction** for extracting information about the scene graph.

Reimplemented from **SoNode**.

### void SoCamera::GLRender (SoGLRenderAction \* action) \[virtual\]

Action method for the **SoGLRenderAction**.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from **SoNode**.

### void SoCamera::audioRender (SoAudioRenderAction \* action) \[virtual\]

Action method for **SoAudioRenderAction**.

Does common processing for **SoAudioRenderAction** *action* instances.

Reimplemented from **SoNode**.

### void SoCamera::getBoundingBox (SoGetBoundingBoxAction \* action) \[virtual\]

Action method for the **SoGetBoundingBoxAction**.

Calculates bounding box and center coordinates for node and modifies the values of the *action* to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from **SoNode**.

### void SoCamera::getMatrix (SoGetMatrixAction \* action) \[virtual\]

Action method for **SoGetMatrixAction**.

Updates *action* by accumulating with the transformation matrix of this node (if any).

Reimplemented from **SoNode**.

### void SoCamera::handleEvent (SoHandleEventAction \* action) \[virtual\]

Picking actions can be triggered during handle event action traversal, and to do picking we need to know the camera state.

**See also**

**SoCamera::rayPick()**

Reimplemented from **SoNode**.

### void SoCamera::rayPick (SoRayPickAction \* action) \[virtual\]

Action method for **SoRayPickAction**.

Checks the ray specification of the *action* and tests for intersection with the data of the node.

Nodes influencing relevant state variables for how picking is done also override this method.

Reimplemented from **SoNode**.

### void SoCamera::getPrimitiveCount (SoGetPrimitiveCountAction \* action) \[virtual\]

Action method for the **SoGetPrimitiveCountAction**.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the *action*.

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from **SoNode**.

### virtual void SoCamera::viewBoundingBox (const SbBox3f & box, float aspect, float slack) \[pure virtual\]

Convenience method for setting up the camera definition to cover the given bounding *box* with the given *aspect* ratio. Multiplies the exact dimensions with a *slack* factor to have some space between the rendered model and the borders of the rendering area.

If you define your own camera node class, be aware that this method should *not* set the orientation field of the camera, only the position, focal distance and near and far clipping planes.

Implemented in **SoFrustumCamera**, **SoOrthographicCamera**, and **SoPerspectiveCamera**.

### void SoCamera::jitter (int numpasses, int curpass, const SbViewportRegion & vpreg, SbVec3f & jitteramount) const \[protected\], \[virtual\]

"Jitter" the camera according to the current rendering pass (*curpass*), to get an antialiased rendering of the scene when doing multipass rendering.

## Member Data Documentation

### SoSFEnum SoCamera::viewportMapping

Set up how the render frame should map the viewport. The default is SoCamera::ADJUST\_CAMERA.

### SoSFVec3f SoCamera::position

Camera position. Defaults to \<0,0,1\>.

### SoSFRotation SoCamera::orientation

Camera orientation specified as a rotation value from the default orientation where the camera is pointing along the negative Z-axis, with "up" along the positive Y-axis.

E.g., to rotate the camera to point along the X-axis:

```
mycamera->orientation.setValue(SbRotation(SbVec3f(0, 1, 0), M_PI / 2.0f));
```

For queries, e.g. to get the current "up" and "look at" vectors of the camera:

```
SbRotation camrot = mycamera->orientation.getValue();
SbVec3f upvec(0, 1, 0); // init to default up vector
camrot.multVec(upvec, upvec);
SbVec3f lookat(0, 0, -1); // init to default view direction vector
camrot.multVec(lookat, lookat);
```

### SoSFFloat SoCamera::aspectRatio

Aspect ratio for the camera (i.e. width / height). Defaults to 1.0.

### SoSFFloat SoCamera::nearDistance

Distance from camera position to the near clipping plane in the camera's view volume.

Default value is 1.0. Value must be larger than 0.0, or it will not be possible to construct a valid viewing volume (for perspective rendering, at least).

If you use one of the viewer components from the So\[Xt\|Qt\|Win\|Gtk\] GUI libraries provided Kongsberg Oil & Gas Technologies, they will automatically update this value for the scene camera according to the scene bounding box. Ditto for the far clipping plane.

**See also**

**SoCamera::farDistance**

### SoSFFloat SoCamera::farDistance

Distance from camera position to the far clipping plane in the camera's view volume.

Default value is 10.0. Must be larger than the **SoCamera::nearDistance** value, or it will not be possible to construct a valid viewing volume.

Note that the range \[nearDistance, farDistance\] decides the dynamic range of the z-buffer in the underlying polygon-rendering rasterizer. What this means is that if the near and far clipping planes of the camera are wide apart, the possibility of visual artifacts will increase. The artifacts will manifest themselves in the form of flickering of primitives close in depth.

It is therefore a good idea to keep the near and far clipping planes of your camera(s) as closely fitted around the geometry of the scene graph as possible.

**See also**

**SoCamera::nearDistance**, **SoPolygonOffset**

### SoSFFloat SoCamera::focalDistance

Distance from camera position to center of scene.

## Author

Generated automatically by Doxygen for Coin from the source code.
