---
name: "SoBoxHighlightRenderAction"
section: "3"
platform: "linux"
package: "coin"
version: "1:4.0.10-1"
release: "Arch Linux 2026-11-01"
platforms: ["linux"]
url: "https://new.carta.tech/SoBoxHighlightRenderAction"
---

# SoBoxHighlightRenderAction(3)

The SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections.

## NAME

SoBoxHighlightRenderAction - The **SoBoxHighlightRenderAction** class renders the scene with highlighted boxes around selections.

## SYNOPSIS

\#include \<Inventor/actions/SoBoxHighlightRenderAction.h\>

Inherits **SoGLRenderAction**.

### Public Member Functions

virtual **SoType** **getTypeId** (void) const\
 **SoBoxHighlightRenderAction** (void)\
 **SoBoxHighlightRenderAction** (const **SbViewportRegion** &viewportregion)\
 virtual **~SoBoxHighlightRenderAction** (void)\
 virtual void **apply** (**SoNode** \*node)\
 virtual void **apply** (**SoPath** \*path)\
 virtual void **apply** (const **SoPathList** &pathlist, SbBool obeysrules=FALSE)\
 void **setVisible** (const SbBool visible)\
 SbBool **isVisible** (void) const\
 void **setColor** (const **SbColor** &color)\
 const **SbColor** & **getColor** (void)\
 void **setLinePattern** (unsigned short pattern)\
 unsigned short **getLinePattern** (void) const\
 void **setLineWidth** (const float width)\
 float **getLineWidth** (void) const\

Public Member Functions inherited from **SoGLRenderAction** **SoGLRenderAction** (const **SbViewportRegion** &viewportregion)\
 virtual **~SoGLRenderAction** (void)\
 void **setViewportRegion** (const **SbViewportRegion** &newregion)\
 const **SbViewportRegion** & **getViewportRegion** (void) const\
 void **setUpdateArea** (const **SbVec2f** &origin, const **SbVec2f** &size)\
 void **getUpdateArea** (**SbVec2f** &origin, **SbVec2f** &size) const\
 void **setAbortCallback** (**SoGLRenderAbortCB** \*const func, void \*const userdata)\
 void **getAbortCallback** (**SoGLRenderAbortCB** \*&func\_out, void \*&userdata\_out) const\
 void **setTransparencyType** (const **TransparencyType** type)\
 **TransparencyType** **getTransparencyType** (void) const\
 void **setTransparentDelayedObjectRenderType** (**TransparentDelayedObjectRenderType** type)\
 **TransparentDelayedObjectRenderType** **getTransparentDelayedObjectRenderType** (void) const\
 void **setSmoothing** (const SbBool smooth)\
 SbBool **isSmoothing** (void) const\
 void **setNumPasses** (const int num)\
 int **getNumPasses** (void) const\
 void **setPassUpdate** (const SbBool flag)\
 SbBool **isPassUpdate** (void) const\
 void **setPassCallback** (SoGLRenderPassCB \*const func, void \*const userdata)\
 void **setCacheContext** (const uint32\_t context)\
 uint32\_t **getCacheContext** (void) const\
 void **addDelayedPath** (**SoPath** \*path)\
 SbBool **isRenderingDelayedPaths** (void) const\
 SbBool **handleTransparency** (SbBool istransparent=FALSE)\
 void **setCurPass** (const int passnum, const int numpasses)\
 int **getCurPass** (void) const\
 SbBool **abortNow** (void)\
 void **setRenderingIsRemote** (SbBool isremote)\
 SbBool **getRenderingIsRemote** (void) const\
 virtual void **invalidateState** (void)\
 void **addPreRenderCallback** (SoGLPreRenderCB \*func, void \*userdata)\
 void **removePreRenderCallback** (SoGLPreRenderCB \*func, void \*userdata)\
 void **setSortedLayersNumPasses** (int num)\
 int **getSortedLayersNumPasses** (void) const\
 void **setSortedObjectOrderStrategy** (const **SortedObjectOrderStrategy** strategy, SoGLSortedObjectOrderCB \*cb=NULL, void \*closure=NULL)\
 void **setDelayedObjDepthWrite** (SbBool write)\
 SbBool **getDelayedObjDepthWrite** (void) const\
 SbBool **isRenderingTranspPaths** (void) const\
 SbBool **isRenderingTranspBackfaces** (void) const\

Public Member Functions inherited from **SoAction** virtual **~SoAction** (void)\
 virtual SbBool **isOfType** (**SoType** type) const\
 void **apply** (**SoAction** \*beingApplied)\
 **AppliedCode** **getWhatAppliedTo** (void) const\
 **SoNode** \* **getNodeAppliedTo** (void) const\
 **SoPath** \* **getPathAppliedTo** (void) const\
 const **SoPathList** \* **getPathListAppliedTo** (void) const\
 const **SoPathList** \* **getOriginalPathListAppliedTo** (void) const\
 SbBool **isLastPathListAppliedTo** (void) const\
 **PathCode** **getPathCode** (int &numindices, const int \*&indices)\
 void **traverse** (**SoNode** \*const node)\
 SbBool **hasTerminated** (void) const\
 const **SoPath** \* **getCurPath** (void)\
 **SoState** \* **getState** (void) const\
 **PathCode** **getCurPathCode** (void) const\
 virtual **SoNode** \* **getCurPathTail** (void)\
 void **usePathCode** (int &numindices, const int \*&indices)\
 void **pushCurPath** (const int childindex, **SoNode** \*node=NULL)\
 void **popCurPath** (const **PathCode** prevpathcode)\
 void **pushCurPath** (void)\
 void **popPushCurPath** (const int childindex, **SoNode** \*node=NULL)\
 void **popCurPath** (void)\
 void **switchToPathTraversal** (**SoPath** \*path)\
 void **switchToNodeTraversal** (**SoNode** \*node)\

### Static Public Member Functions

static **SoType** **getClassTypeId** (void)\
 static void **addMethod** (const **SoType** type, SoActionMethod method)\
 static void **enableElement** (const **SoType** type, const int stackindex)\
 static void **initClass** (void)\

Static Public Member Functions inherited from **SoGLRenderAction** static **SoType** **getClassTypeId** (void)\
 static void **addMethod** (const **SoType** type, SoActionMethod method)\
 static void **enableElement** (const **SoType** type, const int stackindex)\
 static void **initClass** (void)\

Static Public Member Functions inherited from **SoAction** static void **initClass** (void)\
 static void **initClasses** (void)\
 static **SoType** **getClassTypeId** (void)\
 static void **nullAction** (**SoAction** \*action, **SoNode** \*node)\

### Protected Member Functions

virtual const **SoEnabledElementsList** & **getEnabledElements** (void) const\

Protected Member Functions inherited from **SoGLRenderAction** virtual void **beginTraversal** (**SoNode** \*node)\
 virtual void **endTraversal** (**SoNode** \*node)\

Protected Member Functions inherited from **SoAction** **SoAction** (void)\
 void **setTerminated** (const SbBool flag)\
 virtual SbBool **shouldCompactPathList** (void) const\

### Static Protected Member Functions

static **SoEnabledElementsList** \* **getClassEnabledElements** (void)\
 static **SoActionMethodList** \* **getClassActionMethods** (void)\

Static Protected Member Functions inherited from **SoGLRenderAction** static **SoEnabledElementsList** \* **getClassEnabledElements** (void)\
 static **SoActionMethodList** \* **getClassActionMethods** (void)\

Static Protected Member Functions inherited from **SoAction** static **SoEnabledElementsList** \* **getClassEnabledElements** (void)\
 static **SoActionMethodList** \* **getClassActionMethods** (void)\

### Protected Attributes

SbBool **hlVisible**\

Protected Attributes inherited from **SoAction** **SoState** \* **state**\
 **SoActionMethodList** \* **traversalMethods**\

### Additional Inherited Members

Public Types inherited from **SoGLRenderAction** enum **TransparencyType** { **SCREEN\_DOOR**, **ADD**, **DELAYED\_ADD**, **SORTED\_OBJECT\_ADD**, **BLEND**, **DELAYED\_BLEND**, **SORTED\_OBJECT\_BLEND**, **SORTED\_OBJECT\_SORTED\_TRIANGLE\_ADD**, **SORTED\_OBJECT\_SORTED\_TRIANGLE\_BLEND**, **NONE**, **SORTED\_LAYERS\_BLEND** }\
 enum **TransparentDelayedObjectRenderType** { **ONE\_PASS**, **NONSOLID\_SEPARATE\_BACKFACE\_PASS** }\
 enum **AbortCode** { **CONTINUE**, **ABORT**, **PRUNE**, **DELAY** }\
 enum **SortedObjectOrderStrategy** { **BBOX\_CENTER**, **BBOX\_CLOSEST\_CORNER**, **BBOX\_FARTHEST\_CORNER**, **CUSTOM\_CALLBACK** }\
 typedef **AbortCode** **SoGLRenderAbortCB**(void \*userdata)\

Public Types inherited from **SoAction** enum **AppliedCode** { **NODE** = 0, **PATH** = 1, **PATH\_LIST** = 2 }\
 enum **PathCode** { **NO\_PATH** = 0, **IN\_PATH** = 1, **BELOW\_PATH** = 2, **OFF\_PATH** = 3 }\

## Detailed Description

The **SoBoxHighlightRenderAction** class renders the scene with highlighted boxes around selections.

This action performs the same tasks as its parent class, **SoGLRenderAction**, with the added ability to render highlighted bounding boxes around geometry in selected nodes. This is a simple but convenient way of giving feedback to the user upon interaction with the scene graph.

To have the highlighting actually happen (and to be able to automatically "select" nodes by picking with the mouse cursor), you need to use **SoSelection** nodes in place of group nodes.

**See also**

**SoLineHighlightRenderAction**, **SoSelection**

## Constructor & Destructor Documentation

### SoBoxHighlightRenderAction::SoBoxHighlightRenderAction (void )

Default constructor. Note: passes a default **SbViewportRegion** to the parent constructor.

### SoBoxHighlightRenderAction::SoBoxHighlightRenderAction (const SbViewportRegion & viewportregion)

Constructor, taking an explicit *viewportregion* to render.

### SoBoxHighlightRenderAction::~SoBoxHighlightRenderAction (void ) \[virtual\]

Destructor.

## Member Function Documentation

### SoType SoBoxHighlightRenderAction::getTypeId (void ) const \[virtual\]

Returns the type identification of an object derived from a class inheriting **SoAction**. This is used for runtime type checking and "downward" casting.

Reimplemented from **SoGLRenderAction**.

### SoType SoBoxHighlightRenderAction::getClassTypeId (void ) \[static\]

This static method returns the **SoType** object associated with objects of this class.

### void SoBoxHighlightRenderAction::addMethod (const SoType type, SoActionMethod method) \[static\]

*This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.*\

### void SoBoxHighlightRenderAction::enableElement (const SoType type, const int stackindex) \[static\]

*This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.*\

### const SoEnabledElementsList & SoBoxHighlightRenderAction::getEnabledElements (void ) const \[protected\], \[virtual\]

Returns list of enabled elements.

Reimplemented from **SoGLRenderAction**.

### SoEnabledElementsList \* SoBoxHighlightRenderAction::getClassEnabledElements (void ) \[static\], \[protected\]

Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.\

### SoActionMethodList \* SoBoxHighlightRenderAction::getClassActionMethods (void ) \[static\], \[protected\]

Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.\

### void SoBoxHighlightRenderAction::initClass (void ) \[static\]

Initializes the runtime type system for this class, and sets up the enabled elements and action method list.

### void SoBoxHighlightRenderAction::apply (SoNode \* root) \[virtual\]

Applies the action to the scene graph rooted at *root*.

Note that you should *not* apply an action to a node with a zero reference count. The behavior in that case is undefined.

Reimplemented from **SoAction**.

### void SoBoxHighlightRenderAction::apply (SoPath \* path) \[virtual\]

Applies the action to the parts of the graph defined by *path*.

Note that an **SoPath** will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an **SoGLRenderAction** on an **SoPath** will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.

If the *path* ends in an **SoGroup** node, the action will also traverse the tail node's children.

Reimplemented from **SoAction**.

### void SoBoxHighlightRenderAction::apply (const SoPathList & pathlist, SbBool obeysrules = FALSE) \[virtual\]

Applies action to the graphs defined by *pathlist*. If *obeysrules* is set to TRUE, *pathlist* must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):

All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.

**See also**

**SoAction::apply(SoPath \* path)**

Reimplemented from **SoAction**.

### void SoBoxHighlightRenderAction::setVisible (const SbBool visible)

Sets if highlighted boxes should be *visible* when rendering. Defaults to TRUE.

### SbBool SoBoxHighlightRenderAction::isVisible (void ) const

Returns TRUE if highlighted boxes are visible otherwise FALSE.

### void SoBoxHighlightRenderAction::setColor (const SbColor & color)

Sets the *color* for the highlighted boxes. Defaults to completely red.

### const SbColor & SoBoxHighlightRenderAction::getColor (void )

Returns the rendering color of the highlighted boxes.

### void SoBoxHighlightRenderAction::setLinePattern (unsigned short pattern)

Sets the line *pattern* used for the highlighted boxes. Defaults to 0xffff (i.e. drawn with no stipples).

### unsigned short SoBoxHighlightRenderAction::getLinePattern (void ) const

Returns the line pattern used when drawing boxes.

### void SoBoxHighlightRenderAction::setLineWidth (const float width)

Sets the line *width* used when drawing boxes, in screen pixels (as for all OpenGL rendering). Defaults to 3.

### float SoBoxHighlightRenderAction::getLineWidth (void ) const

Returns the line width used when drawing highlight boxes.

## Member Data Documentation

### SbBool SoBoxHighlightRenderAction::hlVisible \[protected\]

Boolean which decides whether or not the highlights for selected nodes should be visible.

## Author

Generated automatically by Doxygen for Coin from the source code.
