---
name: "SoAccumulatedElement"
section: "3"
platform: "linux"
package: "coin"
version: "1:4.0.10-1"
release: "Arch Linux 2026-11-01"
platforms: ["linux"]
url: "https://new.carta.tech/SoAccumulatedElement"
---

# SoAccumulatedElement(3)

The SoAccumulatedElement class is an abstract class for storing accumulated state.

## NAME

SoAccumulatedElement - The **SoAccumulatedElement** class is an abstract class for storing accumulated state.

## SYNOPSIS

\#include \<Inventor/elements/SoAccumulatedElement.h\>

Inherits **SoElement**.

Inherited by **SoBumpMapMatrixElement**, **SoClipPlaneElement**, **SoLightElement**, **SoModelMatrixElement**, **SoMultiTextureMatrixElement**, **SoProfileElement**, and **SoVertexAttributeElement**.

### Public Member Functions

virtual SbBool **matches** (const **SoElement** \*element) const\

Public Member Functions inherited from **SoElement** const **SoType** **getTypeId** (void) const\
 int **getStackIndex** (void) const\
 virtual void **pop** (**SoState** \*state, const **SoElement** \*prevTopElement)\
 void **setDepth** (const int **depth**)\
 int **getDepth** (void) const\
 virtual void **print** (FILE \*file=stdout) const\
 virtual **~SoElement** ()\

### Static Public Member Functions

static **SoType** **getClassTypeId** (void)\
 static int **getClassStackIndex** (void)\
 static void **initClass** (void)\

Static Public Member Functions inherited from **SoElement** static void **initClass** (void)\
 static **SoType** **getClassTypeId** (void)\
 static int **getClassStackIndex** (void)\
 static void **initElements** (void)\
 static int **getNumStackIndices** (void)\
 static **SoType** **getIdFromStackIndex** (const int **stackIndex**)\

### Protected Member Functions

virtual **~SoAccumulatedElement** ()\
 virtual void **init** (**SoState** \*state)\
 virtual void **push** (**SoState** \*state)\
 void **clearNodeIds** (void)\
 void **addNodeId** (const **SoNode** \*const node)\
 void **setNodeId** (const **SoNode** \*const node)\
 void **copyNodeIds** (const **SoAccumulatedElement** \*copyfrom)\
 virtual **SoElement** \* **copyMatchInfo** (void) const\
 virtual void **captureThis** (**SoState** \*state) const\

Protected Member Functions inherited from **SoElement** **SoElement** (void)\
 void **capture** (**SoState** \*const state) const\
 void **setTypeId** (const **SoType** **typeId**)\
 void **setStackIndex** (const int index)\
 **SoElement** \* **getNextInStack** (void) const\
 **SoElement** \* **getNextFree** (void) const\

### Protected Attributes

**SbList**\< SbUniqueId \> **nodeIds**\

Protected Attributes inherited from **SoElement** **SoType** **typeId**\
 int **stackIndex**\
 int **depth**\

### Additional Inherited Members

Static Protected Member Functions inherited from **SoElement** static **SoElement** \* **getElement** (**SoState** \*const state, const int **stackIndex**)\
 static const **SoElement** \* **getConstElement** (**SoState** \*const state, const int **stackIndex**)\
 static int **createStackIndex** (const **SoType** id)\

Static Protected Attributes inherited from **SoElement** static int **classStackIndex**\
 static **SoTypeList** \* **stackToType**\

## Detailed Description

The **SoAccumulatedElement** class is an abstract class for storing accumulated state.

This is the superclass of elements where new element data *accumulates* with older data.

The element stores node id values for all nodes accumulated during traversal for the current state. These id values are used to determine when to invalidate caches.

**See also**

**SoReplacedElement**, **SoFloatElement**, **SoInt32Element**

## Constructor & Destructor Documentation

### SoAccumulatedElement::~SoAccumulatedElement (void ) \[protected\], \[virtual\]

Destructor.

## Member Function Documentation

### SoType SoAccumulatedElement::getClassTypeId (void ) \[static\]

This static method returns the **SoType** object associated with objects of this class.

### int SoAccumulatedElement::getClassStackIndex (void ) \[static\]

This static method returns the state stack index for the class.

### void SoAccumulatedElement::initClass (void ) \[static\]

Initialize relevant common data for all instances, like the type system.

### SbBool SoAccumulatedElement::matches (const SoElement \* element) const \[virtual\]

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a **matches()** function, it should also have a **copyMatchInfo()** function.

Implements **SoElement**.

Reimplemented in **SoModelMatrixElement**.

### void SoAccumulatedElement::init (SoState \* state) \[protected\], \[virtual\]

This function initializes the element type in the given **SoState**. It is called for the first element of each enabled element type in **SoState** objects.

Reimplemented from **SoElement**.

Reimplemented in **SoBBoxModelMatrixElement**, **SoBumpMapMatrixElement**, **SoClipPlaneElement**, **SoGLClipPlaneElement**, **SoGLModelMatrixElement**, **SoGLMultiTextureMatrixElement**, **SoGLVertexAttributeElement**, **SoLightElement**, **SoModelMatrixElement**, **SoMultiTextureMatrixElement**, **SoProfileElement**, and **SoVertexAttributeElement**.

### void SoAccumulatedElement::push (SoState \* state) \[protected\], \[virtual\]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using **SoState::getElement()** or indirectly **SoElement::getElement()**, and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The **push()** method is called on the new element, and the previous element can be found using **SoElement::getNextInStack()**.

Reimplemented from **SoElement**.

Reimplemented in **SoBBoxModelMatrixElement**, **SoBumpMapMatrixElement**, **SoClipPlaneElement**, **SoGLModelMatrixElement**, **SoGLMultiTextureMatrixElement**, **SoLightElement**, **SoModelMatrixElement**, **SoMultiTextureMatrixElement**, **SoProfileElement**, and **SoVertexAttributeElement**.

### void SoAccumulatedElement::clearNodeIds (void ) \[protected\]

Empty the list of node ids.

### void SoAccumulatedElement::addNodeId (const SoNode \*const node) \[protected\]

Add the node id of *node* to the list of node ids.

### void SoAccumulatedElement::setNodeId (const SoNode \*const node) \[protected\]

Empty the list of node ids, and add the id of *node*.

### void SoAccumulatedElement::copyNodeIds (const SoAccumulatedElement \* copyfrom) \[protected\]

Convenience method which copies the node ids from *copyfrom* to this element.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.\

### SoElement \* SoAccumulatedElement::copyMatchInfo (void ) const \[protected\], \[virtual\]

This function creates a copy of the element that contains enough information to enable the **matches()** function to work.

Used to help with scene graph traversal caching operations.

Implements **SoElement**.

### void SoAccumulatedElement::captureThis (SoState \* state) const \[protected\], \[virtual\]

Adds the element to the cache.

Reimplemented from **SoElement**.

## Member Data Documentation

### SbList\<SbUniqueId\> SoAccumulatedElement::nodeIds \[protected\]

Stores the internal list of node id values for nodes accumulated on the stack for the element.

## Author

Generated automatically by Doxygen for Coin from the source code.
