---
name: "SearchAndRescue"
section: "6"
platform: "linux"
package: "searchandrescue-common"
version: "1.7.0+dfsg-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SearchAndRescue"
---

# SearchAndRescue(6)

Air rescue flight simulator

## NAME

SearchAndRescue - Air rescue flight simulator

## SYNTAX

SearchAndRescue \[*options*\] \[*GUI\_options*\]

## DESCRIPTION

Helicopter based search and rescue flight simulator. Pilot a variety of user editable rescue aircraft through customizeable missions and rescue victims in distress. Uses OpenGL and glX for graphics, and for sound Ylib (deprecated as obsolete), SDL and SDL\_Mixer (optional) and libjsw for joystick support (not available on all platforms).

## OPTIONS

- **--config** \<*file*\>

  Load configuration from \<file\>.

- **--rcfile**

  Same as **--config**.

- **-f**

  Same as **--config**.

- **--control** \<*type*\>

  Specify which controller to use at start up. \<*type*\> can be *keyboard* (default) or *joystick*.

- **-c**

  Same as **--control**.

- **--hardware\_rendering**

  Use direct hardware rendering (default).

- **--software\_rendering**

  Use software rendering instead of direct hardware rendering.

- **--full\_menu\_redraw**

  Always perform full (not partial) menu redraws (slow but required for certain accelerated video cards).

- **--display** \<*address*\>

  Specifies display address (UNIX/X version only).

- **--font** \<*name*\>

  Specifies the default font to use on GUI related outputs. Refer to your GUI manual for the proper font name formats.

- **--geometry** \<*WxH+X+Y*\>

  Specifies the geometry of the toplevel window, example "--geometry 640x480+100+120" to make the window 640 by 480 pixels in size and at coordinate position 100,120 (relative to the root window/desktop).

- **--fullscreen**

  Specifies to switch to full screen on startup, use this if and only if your GUI does not support manual switching to full screen. You may need to specify the --geometry argument to specify the size of the full screen resolution.

- **--aspect\_offset** \<*coeff*\>

  Specifies a floating coefficient value to be applied to screen aspect calculations, example a value of -0.2 when your screen is 800 by 600 then the aspect would be 800/600 + (-0.2) = 1.333 - 0.2 = 1.133.

- **--recorder** \<*address*\>

  Specifies recorder address (UNIX/Y version only).

- **--nosound**

  Do not connect to sound server at startup (overrides the value set in the configuration).

- **--nomenubg**

  No menu background images (speeds up the redrawing when in the menus).

- **--console\_quiet**

  Do not print routine messages to stdout.

- **--runtime\_debug**

  Print debugging runtime detection of various resources to stdout. This may help detect points of failure or crash during startup or exiting.

- **--internal\_debug**

  Print debugging of internal runtime information (messy and terse) to stdout. This will only print debugging information about internal resources belonging to the program.

- **--help**

  Prints (this) help screen and exits.

- **--version**

  Prints version information and exits.

## FILES

- **/usr/shared/icons/SearchAndRescue.xpm**

  Default desktop icon for this program.

- **$HOME/.SearchAndRescue/SearchAndRescue.ini**

  Local configuration file.

- **/usr/share/games/searchandrescue/**

  Data directory for this program's proprietery data files.

- **/usr/share/games/searchandrescue/human.ini**

  Preset values list for humanoid objects.

- **/usr/share/games/searchandrescue/music.ini**

  List of music file referances for corresponding situations.

- **/usr/share/games/searchandrescue/textures.ini**

  List of default textures to be loaded during simulation.

- **/usr/share/games/searchandrescue/weather.ini**

  Preset weather values for a list of defined weather conditions.

## ENVIRONMENT VARIABLES

**SEARCHANDRESCUE\_DATA** Specifies alternate global data directory for this program.

- **DISPLAY**

  Specifies the address to the X display.

- **HOME**

  Specifies the home directory.

- **MESA\_GAMMA**

  Specifies the gamma value, used only on software rendering with the Mesa3D library.

## EXAMPLES

To run this program the standard way, type:

\# SearchAndRescue &

To run in full screen mode at 640x480 resolution, type:

\# SearchAndRescue --geometry "640x480" --fullscreen &

To specify the geometry and force software rendering, type:

\# SearchAndRescue --geometry "640x480+240+350" --software\_rendering &

## KEYBOARD

General keys (can be used anywhere):

- **CTRL + F11**

  Toggles between full screen and windowed modes.

- **CTRL + \]**

  Increase resolution to the next step.

- **CTRL + \[**

  Decrease resolution to the previous step.

- **CTRL + C**

  Screen shot. Saved as sar1.tga, sar2.tga, etc in directory from which SearchAndRescue is run.

Menu keys:

- **TAB**

  Focus next.

- **SHIFT + TAB**

  Focus previous.

- **CURSORS**

  Focus change/highlight/scroll.

- **ENTER**

  Activate focused.

Simulation keys:

- **F1**

  Display \`quick help'.

- **F2**

  Switch to cockpit view.

- **F3**

  Spot view.

- **F4**

  Fly by tower view.

- **F5**

  Rescue basket view.

- **LEFT**

  Bank left.

- **RIGHT**

  Bank right.

- **DOWN**

  Pitch down.

- **UP**

  Pitch up.

- **CTRL + LEFT**

  Heading left.

- **CTRL + RIGHT**

  Heading right.

- **SHIFT + CURSORS**

  Change camera direction or position.

- **BACKSPACE**

  Normalize view.

- **PGUP**

  Increase throttle.

- **PGDN**

  Decrease throttle.

- **HOME**

  Elevator trim down or slew up in slew mode.

- **END**

  Elevator trim up or slew down in slew mode.

- **CTRL + HOME**

  Elevator trim center.

- **MINUS**

  Zoom out.

- **PLUS**

  Zoom in.

- **CTRL + MINUS**

  Rescue basket hoist out.

- **CTRL + PLUS**

  Rescue basket hoist in.

- **E**

  Start up engines.

- **SHIFT + E**

  Turn engines off.

- **Y**

  Tilt rotors/pitch engines.

- **G**

  Raise/lower landing gears (retractable gears only).

- **P**

  Select hoist deployment type.

- **D**

  Close/open door.

- **O**

  Toggle strobes (flashing lights).

- **L**

  Toggle lighting (including spot light).

- **SHIFT + L**

  Toggle spot light.

- **CTRL + L**

  Center spot light.

- **H**

  HUD and outside text brighten.

- **SHIFT + H**

  HUD and outside text darken.

- **A**

  Autopilot/autohover on/off.

- **M**

  Map view.

- **W**

  Select next way point.

- **SHIFT + W**

  Select previous way point.

- **I**

  FLIR (night vision).

- **F**

  Fuel status and aloft time left dependent of available fuel.

- **SHIFT + F**

  Transfer fuel from external fuel tanks.

- **CTRL + F**

  Jettison external fuel tanks.

- **S**

  Print scores, payload, occupancy, and mission status.

- **PERIOD** Wheel brakes.

  - **SHIFT + PERIOD**

  Parking brakes.

- **B**

  Deploy/retract air brakes.

- **R**

  Refuel and/or repair (only when landed on a helipad with refuel and/or repair facilities).

- **Z**

  Decelerate time (slow motion).

- **SHIFT + Z**

  Accelerate time (compress time).

- **CTRL + Z**

  Normalize time rate.

- **CTRL + W**

  Change weather.

- **CTRL + A**

  Slew/flight toggle.

- **/**

  Literal command.

- **T**

  Increase time of day (does not affect other timmings).

- **SHIFT + T**

  Decrease time of day (does not affect other timmings).

- **CTRL + D**

  Adjust flight physics difficulty.

- **CTRL + S**

  Adjust sound level.

- **CTRL + U**

  Change units.

- **F9**

  Toggle ground base texture (not objects or landmarks).

- **F10**

  Toggle atmosphere.

- **F11**

  Toggle object texturing.

- **F12**

  Toggle clouds and horizon.

- **SHIFT + F9**

  Toggle dual pass depth.

- **SHIFT + F10**

  Toggle celestial objects.

- **SHIFT + F11**

  Toggle smoke trails.

- **SHIFT + F12**

  Toggle rotor wash effects.

## JOYSTICK

In simulation joystick functions:

- **STICK AXIS XY**

  Bank and pitch (respectivly).

- **STICK AXIS Z**

  Heading/turning.

- **THROTTLE**

  Throttle/collective.

- **HAT**

  Camera direction/position.

Joystick button functions are mappable, see Options-\>Controller-\>Buttons.

## AUTHORS

http://wolfpack.twu.net/contacts.html

## CREDITS

- Dan Stimits

  Code design consultant and beta testing

- Stefan Marion

  Beta testing and aircraft design consultant

- Capt Tara Milana

  Head programmer, 3d models, flight dynamics, and scenery graphics artist

- Jesse Smith

  Coding and patching

## SEE ALSO

- Search and Rescue home page

  http://searchandrescue.sourceforge.net
