---
name: "SbBox3i32"
section: "3"
platform: "linux"
package: "coin"
version: "1:4.0.10-1"
release: "Arch Linux 2026-11-01"
platforms: ["linux"]
url: "https://new.carta.tech/SbBox3i32"
---

# SbBox3i32(3)

The SbBox3i32 class is a 3 dimensional box with 32-bit integer coordinates.

## NAME

SbBox3i32 - The **SbBox3i32** class is a 3 dimensional box with 32-bit integer coordinates.

## SYNOPSIS

\#include \<Inventor/SbBox3i32.h\>

### Public Member Functions

**SbBox3i32** (void)\
 **SbBox3i32** (int32\_t xmin, int32\_t ymin, int32\_t zmin, int32\_t xmax, int32\_t ymax, int32\_t zmax)\
 **SbBox3i32** (const **SbVec3i32** &minpoint, const **SbVec3i32** &maxpoint)\
 **SbBox3i32** (const **SbBox3s** &box)\
 **SbBox3i32** (const **SbBox3f** &box)\
 **SbBox3i32** (const **SbBox3d** &box)\
 **SbBox3i32** & **setBounds** (int32\_t xmin, int32\_t ymin, int32\_t zmin, int32\_t xmax, int32\_t ymax, int32\_t zmax)\
 **SbBox3i32** & **setBounds** (const **SbVec3i32** &minpoint, const **SbVec3i32** &maxpoint)\
 **SbBox3i32** & **setBounds** (const **SbBox3s** &box)\
 **SbBox3i32** & **setBounds** (const **SbBox3f** &box)\
 **SbBox3i32** & **setBounds** (const **SbBox3d** &box)\
 void **getBounds** (int32\_t &xmin, int32\_t &ymin, int32\_t &zmin, int32\_t &xmax, int32\_t &ymax, int32\_t &zmax) const\
 void **getBounds** (**SbVec3i32** &minpoint, **SbVec3i32** &maxpoint) const\
 const **SbVec3i32** & **getMin** (void) const\
 **SbVec3i32** & **getMin** (void)\
 const **SbVec3i32** & **getMax** (void) const\
 **SbVec3i32** & **getMax** (void)\
 void **extendBy** (const **SbVec3i32** &point)\
 void **extendBy** (const **SbBox3i32** &box)\
 void **extendBy** (const **SbVec3f** &point)\
 void **transform** (const **SbMatrix** &m)\
 void **makeEmpty** (void)\
 SbBool **isEmpty** (void) const\
 SbBool **hasVolume** (void) const\
 float **getVolume** (void) const\
 SbBool **intersect** (const **SbVec3i32** &point) const\
 SbBool **intersect** (const **SbBox3i32** &box) const\
 SbBool **intersect** (const **SbVec3f** &point) const\
 SbBool **outside** (const **SbMatrix** &mvp, int &cullBits) const\
 **SbVec3f** **getClosestPoint** (const **SbVec3f** &point) const\
 **SbVec3f** **getCenter** (void) const\
 void **getOrigin** (int32\_t &originX, int32\_t &originY, int32\_t &originZ) const\
 void **getSize** (int32\_t &sizeX, int32\_t &sizeY, int32\_t &sizeZ) const\
 **SbVec3i32** **getSize** (void) const\
 void **getSpan** (const **SbVec3f** &direction, float &dmin, float &dmax) const\

### Protected Attributes

**SbVec3i32** **minpt**\
 **SbVec3i32** **maxpt**\

### Related Symbols

(Note that these are not member symbols.)  int **operator==** (const **SbBox3i32** &b1, const **SbBox3i32** &b2)\
 int **operator!=** (const **SbBox3i32** &b1, const **SbBox3i32** &b2)\

## Detailed Description

The **SbBox3i32** class is a 3 dimensional box with 32-bit integer coordinates.

This box class is used by other classes in Coin for data exchange. It provides storage for two box corners with 32-bit integer coordinates, which is among other things useful for representing screen or canvas areas in absolute window coordinates.

**See also**

**SbBox2f**, **SbBox2d**, **SbBox3s**, **SbBox3f**, **SbBox3d**, **SbXfBox3f**.

## Constructor & Destructor Documentation

### SbBox3i32::SbBox3i32 (void ) \[inline\]

The default constructor makes an empty box.

### SbBox3i32::SbBox3i32 (int32\_t xmin, int32\_t ymin, int32\_t zmin, int32\_t xmax, int32\_t ymax, int32\_t zmax) \[inline\]

Constructs a box with the given corners.

*xmin* should be less than *xmax*, *ymin* should be less than *ymax* and *zmin* should be less than *zmax* if you want to make a valid box.

### SbBox3i32::SbBox3i32 (const SbVec3i32 & minpoint, const SbVec3i32 & maxpoint) \[inline\]

Constructs a box with the given corners.

The coordinates of *minpoint* should be less than the coordinates of *maxpoint* if you want to make a valid box.

### SbBox3i32::SbBox3i32 (const SbBox3s & box) \[inline\], \[explicit\]

Constructs an **SbBox3i32** instance from the value in an **SbBox3s** instance.

**Since**

Coin 2.5

### SbBox3i32::SbBox3i32 (const SbBox3f & box) \[inline\], \[explicit\]

Constructs an **SbBox3i32** instance from the value in an **SbBox3f** instance.

**Since**

Coin 2.5

### SbBox3i32::SbBox3i32 (const SbBox3d & box) \[inline\], \[explicit\]

Constructs an **SbBox3i32** instance from the value in an **SbBox3d** instance.

**Since**

Coin 2.5

## Member Function Documentation

### SbBox3i32 & SbBox3i32::setBounds (int32\_t xmin, int32\_t ymin, int32\_t zmin, int32\_t xmax, int32\_t ymax, int32\_t zmax) \[inline\]

Reset the boundaries of the box.

*xmin* should be less than *xmax*, *ymin* should be less than *ymax* and *zmin* should be less than *zmax* if you want to make a valid box.

Returns reference to self.

**See also**

**getBounds()**.

### SbBox3i32 & SbBox3i32::setBounds (const SbVec3i32 & minpoint, const SbVec3i32 & maxpoint) \[inline\]

Reset the boundaries of the box with the given corners.

The coordinates of *minpoint* should be less than the coordinates of *maxpoint* if you want to make a valid box.

Returns reference to self.

**See also**

**getBounds()**.

### SbBox3i32 & SbBox3i32::setBounds (const SbBox3s & box)

Reset the boundaries to the boundaries of the given *box*.

Returns reference to self.

**See also**

**getBounds()**

### SbBox3i32 & SbBox3i32::setBounds (const SbBox3f & box)

Reset the boundaries to the boundaries of the given *box*.

Returns reference to self.

**See also**

**getBounds()**

### SbBox3i32 & SbBox3i32::setBounds (const SbBox3d & box)

Reset the boundaries to the boundaries of the given *box*.

Returns reference to self.

**See also**

**getBounds()**

### void SbBox3i32::getBounds (int32\_t & xmin, int32\_t & ymin, int32\_t & zmin, int32\_t & xmax, int32\_t & ymax, int32\_t & zmax) const \[inline\]

Returns the box boundaries.

**See also**

**setBounds()**.

### void SbBox3i32::getBounds (SbVec3i32 & minpoint, SbVec3i32 & maxpoint) const \[inline\]

Returns the box corner points.

**See also**

**setBounds()**.

### const SbVec3i32 & SbBox3i32::getMin (void ) const \[inline\]

Returns the minimum point. This should usually be the lower left corner point of the box.

**See also**

**getOrigin()**, **getMax()**.

### SbVec3i32 & SbBox3i32::getMin (void ) \[inline\]

Returns a modifiable reference to the minimum point.

### const SbVec3i32 & SbBox3i32::getMax (void ) const \[inline\]

Returns the maximum point. This should usually be the upper right corner point of the box.

**See also**

**getMin()**.

### SbVec3i32 & SbBox3i32::getMax (void ) \[inline\]

Returns a modifiable reference to the maximum point.

### void SbBox3i32::extendBy (const SbVec3i32 & point)

Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already within it.

### void SbBox3i32::extendBy (const SbBox3i32 & box)

Extend the boundaries of the box by the given *box* parameter. This is equal to calling **extendBy()** twice with the corner points.

### void SbBox3i32::extendBy (const SbVec3f & point)

Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already within it.

### void SbBox3i32::transform (const SbMatrix & matrix)

Transform the box by the matrix, and change its boundaries to contain the transformed box.

Doesn't touch illegal/empty boxes.

### void SbBox3i32::makeEmpty (void )

Marks this as an empty box.

**See also**

**isEmpty()**.

### SbBool SbBox3i32::isEmpty (void ) const \[inline\]

Check if this has been marked as an empty box.

**See also**

**makeEmpty()**.

### SbBool SbBox3i32::hasVolume (void ) const \[inline\]

Check if the box has been correctly specified and by that virtue has "positive" volume, i.e. all coordinates of its upper right corner (the maximum point) are greater than the corresponding coordinates of its lower left corner (the minimum point).

### float SbBox3i32::getVolume (void ) const \[inline\]

Returns the volume of the box.

### SbBool SbBox3i32::intersect (const SbVec3i32 & point) const

Check if the given point lies within the boundaries of this box.

### SbBool SbBox3i32::intersect (const SbBox3i32 & box) const

Check if *box* lies entirely or partially within the boundaries of this box.

### SbBool SbBox3i32::intersect (const SbVec3f & point) const

Check if the given point lies within the boundaries of this box.

### SbBool SbBox3i32::outside (const SbMatrix & mvp, int & cullbits) const

Check if the box is outside the view volume defined by the *mvp* matrix. Sets *cullbits* according to which planes we're inside or outside. Bit 0 (0x1) is cleared when box is completely inside left and right clipping planes. Bit 1 (0x2) is cleared when box is inside top and bottom clipping planes. Bit 2 (0x4) is cleared when box is inside near and far clipping planes.

Returns TRUE if box is completely outside one of the clipping planes. FALSE otherwise.

### SbVec3f SbBox3i32::getClosestPoint (const SbVec3f & point) const

Return the point on the box closest to the given *point*. If the given point equals the center, the center point of the positive Z face is returned.

### SbVec3f SbBox3i32::getCenter (void ) const \[inline\]

Returns the center point of the box.

### void SbBox3i32::getOrigin (int32\_t & originX, int32\_t & originY, int32\_t & originZ) const \[inline\]

Returns the coordinates of the box origin (i.e. the lower left corner).

**See also**

**getMin()**.

### void SbBox3i32::getSize (int32\_t & sizeX, int32\_t & sizeY, int32\_t & sizeZ) const \[inline\]

Returns width, height and depth of box.

### SbVec3i32 SbBox3i32::getSize (void ) const \[inline\]

Returns width, height and depth of box as a 3D vector.

**Since**

Coin 3.0

### void SbBox3i32::getSpan (const SbVec3f & dir, float & dmin, float & dmax) const

Find the span of the box in the given direction (i.e. how much room in the given direction the box needs). The distance is returned as the minimum and maximum distance from origo to the closest and furthest plane defined by the direction vector and each of the box' corners. The difference between these values gives the span.

## Friends And Related Symbol Documentation

### int operator== (const SbBox3i32 & b1, const SbBox3i32 & b2) \[related\]

Check *b1* and *b2* for equality.

### int operator!= (const SbBox3i32 & b1, const SbBox3i32 & b2) \[related\]

Check *b1* and *b2* for inequality.

## Author

Generated automatically by Doxygen for Coin from the source code.
