NAME
SWF::Movie - SWF Movie class
SYNOPSIS
use SWF::Movie;$m = new SWF::Movie();$m = SWF::Movie::newSWFMovieWithVersion(8);
DESCRIPTION
SWF::Movie is the root object of your flashfile. It contains all your other objects you want in your movie. Ming supports many Flash4, Flash5 F6,7,8,9.. features.
The SWF::Movie object contains information like the flashversion, the size, the frames per second, the background color. Except that, the SWF::Movie behaves like a SWF::MovieClip. It only cannot be added to another SWF::Movie or SWF::MovieClip.
Notice: The version of your flashmovie can be set by the object SWF. See SWF for more details.
METHODS
- $m = new SWF::Movie()
-
Creates a Movie object.
- $m = newSWFMovieWithVersion(version)
-
Creates a Movie object with version value (e.g. 8) set.
- $displayItem=$m->add($SWFObject)
-
Add an instance of a SWF-object to your current frame. The returnvalue is a SWF::DisplayItem.
Some possible SWF-objects are:SWF::ActionSWF::MovieClipSWF::ShapeSWF::SoundSWF::TextSWF::TextFieldSWF::BitmapSWF::PrebuiltClip$m->add($shape); # possible, but not more accessible for us$shape_1 = m->add($shape); # good instance
- $m->addExport($block, $name)
-
Prepare linkage to Action script code.
$m->addExport($mc, 'mc');# and later inside action script....:$ac = new SWF::Action("_root.attachMovie('mc','mc1',11);");
- $m->writeExports()
-
Export prepared names to Action script.
- remove($displayItem)
-
Removes the given SWF::DisplayItem instance from the current and following frames of the main timeline.
$m->remove($shape_i);
- nextFrame()
-
Finish a frame of the main timeline. New added objects will be added in the next frame.
$m->nextFrame();
- setNumberOfFrames($frames) =item setFrames($frames)
-
Preset the number of frames of the main timeline. n not used frames before finishing the movie will filled with n nextFrame() statements. If you inserted more nextFrame() commands than you set with setFrames() the setFrames() will be ignored.
$m->setFrames(100);
- $m->setBackground($red,$green,$blue)
-
Set the background in red, green, blue values. Possible value are 0..255 or hexvalues 0x0..0xff.
$m-setBackground(0xff,0x99,0x00); # orange bg$m-setBackground(0,200,255) # green bgA transparency level isn't available I asume. (In Flash MX/F6?). A transparent background can be set in the HTML-code for Internet Explorer. Please inform the Authors if that is available for nonIE-browsers.
- $m->namedAnchor($label)
-
This function adds a named anchor to the movie.
- $m->setDimension(x,y)
-
Set the dimension in pixel.
#ToDo:#min: (0.0,0.0) # ;-)#max: (?,?)#default: (0.0?,0.0?)#Behavior when values <min: ming sets it to min#Behavior when values >max: ming sets it to max$m->setDimension(200,100);$m->setDimension(123.45,67.89);
- $m->setRate(int)
-
Set the playing speed in frames/second.
#ToDo:#min: 0#max: ?#default: ?#Behavior when value <min: ming sets it to min#Behavior when value >max: ming sets it to max$m->setRate(30);
- $m->protect()
-
A feature that prevents only flashnewbies from importing your movie into Macromedias Flash authoring tools. It cannot protect your content from being loaded by other flashmovies, deleting of the protection with a hexeditor or disassembling with tools.
- $m->setSoundStream($soundstream, [$skip])
-
Puts an SWF::SoundStream object as streaming sound into the main timeline. The optional skip parameter describes the time in seconds to be skiped.
$m->setSoundStream($soundstream);
- $m->streamMp3($filename)
-
Simplifies the setSoundStream(). You only need the filename.
$m->streamMp3("iloveyou.mp3");Hint: If you want to reuse this sound/mp3 later in this movie, create a reusable SWF::SoundStream object and then put it into setSoundstream().
- $soundinstance = $m->startSound($sound)
-
Play a prepared SWF::Sound object into the main timeline. Returns an object of SWF::SoundInstance.
$sound = new SWF::Sound("loveyoutoo.mp3", SWF_SOUND_MP3_COMPRESSED );$si = $m->startSound($sound);
- $m->stopSound($sound)
-
Stop playing sound.
- $m->labelFrame($string)
-
Gives the current frame a label that can be used by actionscript as anchor. Then you don't have to count your nextFrame() lines anymore. :-)
$m->labelFrame("win");#ToDo:#max characters of a label???#What happen if we put there a big string??#Which characters are allowed??
- $m->setScriptLimits($maxRecursion, $timeout)
-
Set limits for resource usage, related to action script. Setting timeout will protect your computer from too long loops and stack overflow. So endless scripts like "while (1){};" will be interrupted after timeout seconds. The default recursion depth is 265, the default timeout is 15 seconds.
- $m->defineScene($offset, $name)
-
Define scenes for the movies' main timeline using integer value for frame offset and name of the scene.
- $m->setNetworkAccess($flag)
-
Sets network / fileaccess policy. If the flag is set to 0 a localy loaded movie will be unable to access the network but is allowed to access local files. If the flag ist set to 1 a localy loaded movie will be unable to access local files but is allowed to access the network. For SWF >= 8: default is 0,
- $m->addMetadata($xml)
-
Adds Metadata to the movie: this function inserts a metadata-tag into the movie. Only one metadata-tag can be set to a movie. Metadata is specified as an XML string.
- $m->assignSymbol($character, $name)
-
Assigns a symbolic name for a SWF::Character object. Such classes are available for usage in other SWF files and can be referenced from inside the current movie. To assign a symbol to the root movie use NULL as character value.
- $m->setTabIndex($depth, $index)
-
Sets tab index for specified depth level.
- $fontchar = $m->addFont($font)
-
Adds a font to a movie. An object of SWF::FontCharacter class returned.
$font = new SWF::Font('Arial.fdb');$fch = $m->addFont($font);
- $fontchar = $m->importFont($file, $name)
-
Imports a font from an other SWFFile. An object of SWF::FontCharacter class returned.
$fch = $m->importFont('textField.swf', 'Arial337a');
- $m->importCharacter($url, $name)
-
Not yet documented (ToDo!)
- $result = $m->replace($item, $block)
-
This method replaces a displayable character with a new one. Returns 0 on success , -1 else.
$dispitem = $movie->add($shape1);$movie->nextFrame();print $movie->replace($dispitem, $shape2);$movie->nextFrame();
- $written = $m->xs_output([$compresslevel])
- $written = $m->output([$compresslevel])
-
Writes the SWF::Movie to stdout. This is normally used for webservers/cgi-scripts. Don't forget to send the "Content-Type:"-lines before writing out the movie.
The parameter compresslevel is optional. compresslevel between 0 and 9. Higher values will be interpreted as 9. Values smaller 0 mean no compression. By default the SWF::Movie will be send without compression. Notice: compression available since Flash MX(Flash 6). Ming does not check this for you if you write flash4 or flash5 movies.
Unlike xs_output() the output() method prepared for using via webservers (but not limited to webservers).
Both methods return number of bytes written.
- $written = $m->save($filename [, $compresslevel])
-
Method saves the SWF::Movie to a file and returns the number of bytes written. The parameter compresslevel is optional. compresslevel between 0 and 9. Higher values will be interpreted as 9. Values smaller 0 mean no compression. By default the SWF::Movie will be saved without compression. Notice: compression available since Flash MX(Flash 6). Ming does not check this for you if you write flash4 or flash5 movies.
EXAMPLE
3 examples: a regular minimal SWF::Movie, one with all methods and a more interesting.
- minimal empty example
-
#!/usr/bin/perl -wuse SWF::Movie;$m = new SWF::Movie();$m->nextFrame();$m->save("emptyminimal.swf");
- full empty examples
-
#!/usr/bin/perl -wuse SWF::Movie;$m = new SWF::Movie();$m->setVersion(4);$m->setBackground(0xff,0xcc,0x0);$m->setDimension(200,100);$m->protect();$m->setRate(30);$m->setFrames(10); # ming fills it automatic with frames$m->nextFrame()$m->save("empty.swf");
- streaming example
-
#!/usr/bin/perl -wuse SWF("Shape");SWF::setVersion(6);$m = new SWF::Movie();$m->setBackground(0xff,0xcc,0x0);$m->setDimension(200,100);$m->setFrames(10);$m->streamMp3("forever.mp3");$s= new SWF::Shape();$s->setLine(40,0xff,0xff,0);$s->setRightFill(0xff,0,0);$s->drawLine(50,0);$s->drawLine(0,20);$s->drawLineTo(0,0);$s_1= $m->add($s);$s_2= $m->add($s);$s_1->move(50,40);$s_2->move(10,40);for($i=1;$i<5;$i++) {$m->nextFrame();$s_2->move(0,10);}$m->nextFrame();print "Content-type: application/x-shockwave-flash\n\n";$m->output(9); # with compression level 9 (since flash6)
AUTHOR
Soheil Seyfaie (soheil at users.sourceforge.net), Albrecht Kleine and developers of ming.sourceforge.net
SEE ALSO
SWF, SWF::Action, SWF::Bitmap, SWF::Button, SWF::Constants, SWF::DisplayItem, SWF::Fill, SWF::Font, SWF::FontCharacter, SWF::Gradient, SWF::Morph, SWF::MovieClip, SWF::Shape, SWF::PrebuiltClip, SWF::Sound, SWF::SoundStream, SWF::TextField, SWF::Text, SWF::Filter, SWF::Character