NAME
SDL_keysym - Keysym structure
STRUCTURE DEFINITION
typedef struct{Uint8 scancode;SDLKey sym;SDLMod mod;Uint16 unicode;} SDL_keysym;
STRUCTURE DATA
- scancode
-
Hardware specific scancode
- sym
-
SDL virtual keysym
- mod
-
Current key modifiers
- unicode
-
Translated character
DESCRIPTION
The SDL_keysym structure is used by reporting key presses and releases since it is a part of the SDL_KeyboardEvent.
The scancode field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The sym field is extremely useful. It is the SDL-defined value of the key (see SDL Key Syms. This field is very useful when you are checking for certain key presses, like so:
..while(SDL_PollEvent(&event)){switch(event.type){case SDL_KEYDOWN:if(event.key.keysym.sym==SDLK_LEFT)move_left();break;...}}..
mod stores the current state of the keyboard modifiers as explained in SDL_GetModState. The unicode is only used when UNICODE translation is enabled with SDL_EnableUNICODE. If unicode is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
char ch;if ( (keysym.unicode & 0xFF80) == 0 ) {ch = keysym.unicode & 0x7F;}else {printf("An International Character.");}
UNICODE translation does have a slight overhead so don't enable it unless its needed.
SEE ALSO
SDLKey