Reference

SDL_WaitForGPUFences(3)

Blocks the thread until the given fences are signaled.

NAME

SDL_WaitForGPUFences - Blocks the thread until the given fences are signaled.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_WaitForGPUFences( SDL_GPUDevice *device, bool wait_all, SDL_GPUFence *const *fences, Uint32 num_fences);

FUNCTION PARAMETERS

device

a GPU context.

wait_all

if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.

fences

an array of fences to wait on.

num_fences

the number of fences in the fences array.

RETURN VALUE

Returns true on success, false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3), •(3), SDL_WaitForGPUIdle(3)