Reference

SDL_Texture(3type)

An efficient driver-specific representation of pixel data

NAME

SDL_Texture - An efficient driver-specific representation of pixel data

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"

struct SDL_Texture { SDL_PixelFormat format; /**< The format of the texture, read-only */ int w; /**< The width of the texture, read-only. */ int h; /**< The height of the texture, read-only. */ int refcount; /**< Application reference count, used when freeing texture */ };

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateTexture(3), •(3), SDL_CreateTextureFromSurface(3), •(3), SDL_CreateTextureWithProperties(3), •(3), SDL_DestroyTexture(3)