---
name: "SDL_SetiOSAnimationCallback"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_SetiOSAnimationCallback"
---

# SDL\_SetiOSAnimationCallback(3)

Use this function to set the animation callback on Apple iOS.

## NAME

SDL\_SetiOSAnimationCallback - Use this function to set the animation callback on Apple iOS.

## HEADER FILE

Defined in SDL3/SDL\_system.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**bool SDL\_SetiOSAnimationCallback(SDL\_Window \*window, int interval, SDL\_iOSAnimationCallback callback, void \*callbackParam);**

## DESCRIPTION

The function prototype for **callback** is:

-

  ```
  void callback(void *callbackParam);
  ```

Where its parameter, **callbackParam** , is what was passed as **callbackParam** to  **SDL\_SetiOSAnimationCallback** ().

This function is only available on Apple iOS.

For more information see:

https://wiki.libsdl.org/SDL3/README/ios

Note that if you use the "main callbacks" instead of a standard C **main** function, you don't have to use this API, as SDL will manage this for you.

Details on main callbacks are here:

https://wiki.libsdl.org/SDL3/README/main-functions

## FUNCTION PARAMETERS

- *window*

  the window for which the animation callback should be set.

- *interval*

  the number of frames after which **callback** will be called.

- *callback*

  the function to call for every frame.

- *callbackParam*

  a pointer that is passed to **callback** .

## RETURN VALUE

Returns true on success or false on failure; call

**SDL\_GetError** () for more information.

## AVAILABILITY

This function is available since SDL 3.2.0.

## SEE ALSO

**•**(3), [**SDL\_SetiOSEventPump**(3)](/SDL_SetiOSEventPump/3.md)
