---
name: "SDL_SetTextureColorMod"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_SetTextureColorMod"
---

# SDL\_SetTextureColorMod(3)

Set an additional color value multiplied into render copy operations.

## NAME

SDL\_SetTextureColorMod - Set an additional color value multiplied into render copy operations.

## HEADER FILE

Defined in SDL3/SDL\_render.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**bool SDL\_SetTextureColorMod(SDL\_Texture \*texture, Uint8 r, Uint8 g, Uint8 b);**

## DESCRIPTION

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula: **srcC**=**srcC**\***(color**/**255)** Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.

## FUNCTION PARAMETERS

- *texture*

  the texture to update.

- *r*

  the red color value multiplied into copy operations.

- *g*

  the green color value multiplied into copy operations.

- *b*

  the blue color value multiplied into copy operations.

## RETURN VALUE

Returns true on success or false on failure; call

**SDL\_GetError** () for more information.

## THREAD SAFETY

This function should only be called on the main thread.

## AVAILABILITY

This function is available since SDL 3.2.0.

## SEE ALSO

**•**(3), [**SDL\_GetTextureColorMod**(3)](/SDL_GetTextureColorMod/3.md), **•**(3), [**SDL\_SetTextureAlphaMod**(3)](/SDL_SetTextureAlphaMod/3.md), **•**(3), [**SDL\_SetTextureColorModFloat**(3)](/SDL_SetTextureColorModFloat/3.md)
