Reference

SDL_SetTextInputArea(3)

Set the area used to type Unicode text input.

NAME

SDL_SetTextInputArea - Set the area used to type Unicode text input.

HEADER FILE

Defined in SDL3/SDL_keyboard.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);

DESCRIPTION

Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.

FUNCTION PARAMETERS

window

the window for which to set the text input area.

rect

the SDL_Rect
representing the text input area, in window coordinates, or NULL to clear it.

cursor

the offset of the current cursor location relative to rect->x , in window coordinates.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GetTextInputArea(3), •(3), SDL_StartTextInput(3)