NAME
SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
DESCRIPTION
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to
SDL_BLENDMODE_NONE .
FUNCTION PARAMETERS
- surface
-
the SDL_Surface
structure to update.
- blendMode
-
the SDL_BlendMode
to use for blit blending.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.