NAME
SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference);
FUNCTION PARAMETERS
- render_pass
-
a render pass handle.
- reference
-
the stencil reference value to set.
AVAILABILITY
This function is available since SDL 3.2.0.