Reference

SDL_SetGPUStencilReference(3)

Sets the current stencil reference value on a command buffer.

NAME

SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference);

FUNCTION PARAMETERS

render_pass

a render pass handle.

reference

the stencil reference value to set.

AVAILABILITY

This function is available since SDL 3.2.0.