Reference

SDL_SetGPUScissor(3)

Sets the current scissor state on a command buffer.

NAME

SDL_SetGPUScissor - Sets the current scissor state on a command buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_SetGPUScissor( SDL_GPURenderPass *render_pass, const SDL_Rect *scissor);

FUNCTION PARAMETERS

render_pass

a render pass handle.

scissor

the scissor area to set.

AVAILABILITY

This function is available since SDL 3.2.0.