NAME
SDL_SetGPUScissor - Sets the current scissor state on a command buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_SetGPUScissor( SDL_GPURenderPass *render_pass, const SDL_Rect *scissor);
FUNCTION PARAMETERS
- render_pass
-
a render pass handle.
- scissor
-
the scissor area to set.
AVAILABILITY
This function is available since SDL 3.2.0.