---
name: "SDL_RenderTextureTiled"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_RenderTextureTiled"
---

# SDL\_RenderTextureTiled(3)

Tile a portion of the texture to the current rendering target at subpixel precision.

## NAME

SDL\_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel precision.

## HEADER FILE

Defined in SDL3/SDL\_render.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**bool SDL\_RenderTextureTiled(SDL\_Renderer \*renderer, SDL\_Texture \*texture, const SDL\_FRect \*srcrect, float scale, const SDL\_FRect \*dstrect);**

## DESCRIPTION

The pixels in **srcrect** will be repeated as many times as needed to completely fill **dstrect** .

## FUNCTION PARAMETERS

- *renderer*

  the renderer which should copy parts of a texture.

- *texture*

  the source texture.

- *srcrect*

  a pointer to the source rectangle, or NULL for the entire texture.

- *scale*

  the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.

- *dstrect*

  a pointer to the destination rectangle, or NULL for the entire rendering target.

## RETURN VALUE

Returns true on success or false on failure; call

**SDL\_GetError** () for more information.

## THREAD SAFETY

This function should only be called on the main thread.

## AVAILABILITY

This function is available since SDL 3.2.0.

## SEE ALSO

**•**(3), [**SDL\_RenderTexture**(3)](/SDL_RenderTexture/3.md)
