NAME
SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
FUNCTION PARAMETERS
- renderer
-
the renderer which should copy parts of a texture.
- texture
-
the source texture.
- srcrect
-
a pointer to the source rectangle, or NULL for the entire texture.
- dstrect
-
a pointer to the destination rectangle, or NULL for the entire rendering target.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderTextureRotated(3), •(3), SDL_RenderTextureTiled(3)