NAME
SDL_RenderGeometry - Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex ( SDL_SetTextureColorMod
and SDL_SetTextureAlphaMod
are ignored).
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices);
FUNCTION PARAMETERS
- renderer
-
the rendering context.
- texture
-
(optional) The SDL texture to use.
- vertices
-
vertices.
- num_vertices
-
number of vertices.
- indices
-
(optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
- num_indices
-
number of indices.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderGeometryRaw(3)