---
name: "SDL_RenderClear"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_RenderClear"
---

# SDL\_RenderClear(3)

Clear the current rendering target with the drawing color.

## NAME

SDL\_RenderClear - Clear the current rendering target with the drawing color.

## HEADER FILE

Defined in SDL3/SDL\_render.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**bool SDL\_RenderClear(SDL\_Renderer \*renderer);**

## DESCRIPTION

This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke

**SDL\_SetRenderDrawColor** () when needed.

## FUNCTION PARAMETERS

- *renderer*

  the rendering context.

## RETURN VALUE

Returns true on success or false on failure; call

**SDL\_GetError** () for more information.

## THREAD SAFETY

This function should only be called on the main thread.

## AVAILABILITY

This function is available since SDL 3.2.0.

## SEE ALSO

**•**(3), [**SDL\_SetRenderDrawColor**(3)](/SDL_SetRenderDrawColor/3.md)
