Reference

SDL_ReloadGamepadMappings(3)

Reinitialize the SDL mapping database to its initial state.

NAME

SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_ReloadGamepadMappings(void);

DESCRIPTION

This will generate gamepad events as needed if device mappings change.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.